Item: Fusil M1

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Fusil M1

Variable Base.AssaultRifleM1 Mod KAVALASH_VFExpansion1

Résumé

VariableBase.AssaultRifleM1
TypeWeapon
CatégorieWeapon
Poids4.4
Icône
AssaultRifleM1

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Nom variableAssaultRifleM1
ModuleBase
Sourcemedia\scripts\VFE_weapons.txt
Détails techniques
Item PK4566
Lignes2611 → 2695
File ID1342

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Propriétés

Toutes les propriétés extraites pour cet item.

79 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 35 35
AimingPerkHitChanceModifier 15 15
AimingPerkMinAngleModifier 0.01 0.01
AimingPerkRangeModifier 2.4 2.4
AimingTime 15 15
AmmoBox 308Box
AmmoType Base.308Bullets
AttachmentType Rifle
BreakSound M14Break
BringToBearSound M14BringToBear
ClickSound M14Jam
ConditionLowerChanceOneIn 60 60
ConditionMax 40 40
CritDmgMultiplier 3 3
CriticalChance 30 30
DisplayCategory Weapon
DisplayName M1 Rifle
DoorDamage 20 20
EjectAmmoSound M14EjectAmmo
EjectAmmoStartSound M14EjectAmmoStart
EjectAmmoStopSound M14EjectAmmoStop
EquipSound M14Equip
FireMode Single
HitChance 38 38
HitSound BulletHitBody
Icon AssaultRifleM1
IdleAnim Idle_Weapon2
ImpactSound null
InsertAllBulletsReload TRUE 1 1
InsertAmmoSound M14InsertAmmo
InsertAmmoStartSound M14InsertAmmoStart
InsertAmmoStopSound M14InsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 4 4
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 1 1
MaxAmmo 8 8
MaxDamage 2.7 2.7
MaxHitCount 3 3
MaxRange 22 22
MetalValue 45 45
MinAngle 0.95 0.95
MinDamage 2.1 2.1
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
ModelWeaponPart Sling2 Sling2_M1 sling sling
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
PiercingBullets TRUE 1 1
ProjectileCount 1 1
PushBackMod 0.3 0.3
RackSound M14Rack
Ranged TRUE 1 1
RecoilDelay 0 0
ReloadTime 25 25
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound M14CartridgeFall
SoundGain 2 2
SoundRadius 90 90
SoundVolume 90 90
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 2 2
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Rifle
SwingSound M14Shoot
SwingTime 0.5 0.5
ToHitModifier 1.5 1.5
TwoHandWeapon TRUE 1 1
Type Weapon
UnequipSound M14UnEquip
UseEndurance FALSE 0 0
WeaponReloadType M1Reload
WeaponSprite AssaultRifleM1
Weight 4.4 4.4
Raw block
	item AssaultRifleM1
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	22,
        WeaponSprite	=	AssaultRifleM1,
        SoundVolume	=	90,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	4.4,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	40,
        ShareDamage	=	FALSE,
        MaxHitCount	=	3,
		PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	M1 Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M14BringToBear,
        SwingSound = M14Shoot,
        HitSound = BulletHitBody,
		ClickSound = M14Jam,
        SoundRadius	=	90,
        MinDamage	=	2.1,
        MaxDamage	=	2.7,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AssaultRifleM1,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 35,
        HitChance = 38,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2.4,
        RecoilDelay = 0,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 15,
		EquipSound = M14Equip,
		UnequipSound = M14UnEquip,
        InsertAmmoSound = M14InsertAmmo,
        EjectAmmoSound = M14EjectAmmo,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
        ShellFallSound = M14CartridgeFall,
        RackSound = M14Rack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M14Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoType = Base.308Bullets,
        WeaponReloadType = M1Reload,
        JamGunChance = 4,
        AttachmentType = Rifle,
        FireMode = Single,
        AmmoBox = 308Box,
        MaxAmmo = 8,
		InsertAllBulletsReload = TRUE,
        ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = AmmoStraps BulletLoops bulletloops bulletloops,
		ModelWeaponPart = Sling Sling_M1 sling sling,
		ModelWeaponPart = Sling2 Sling2_M1 sling sling,
        StopPower = 2,
    }