Item: Fusil d'assaut M16

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Fusil d'assaut M16

Variable Base.AssaultRifleBayonet Mod KAVALASH_VFExpansion1

Résumé

VariableBase.AssaultRifleBayonet
TypeWeapon
CatégorieWeapon
Poids4.6
Icône
AssaultRifleBayonet

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Nom variableAssaultRifleBayonet
ModuleBase
Sourcemedia\scripts\VFE_weapons.txt
Détails techniques
Item PK4568
Lignes2787 → 2840
File ID1342

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Propriétés

Toutes les propriétés extraites pour cet item.

45 propriétés
Key Value (raw) Num Bool JSON
AmmoType Base.556Bullets
AttachmentType Rifle
BaseSpeed 0.9 0.9
BreakSound GardenForkBreak
Categories Spear
ConditionLowerChanceOneIn 15 15
ConditionMax 30 30
CritDmgMultiplier 10 10
CriticalChance 30 30
DamageCategory Slash
DamageMakeHole TRUE 1 1
DisplayCategory Weapon
DisplayName M16 Assault Rifle
DoorDamage 7 7
DoorHitSound GardenForkHit
EnduranceMod 1.2 1.2
HitFloorSound GardenForkHit
HitSound GardenForkHit
Icon AssaultRifleBayonet
IdleAnim Idle_Weapon2
ImpactSound GardenForkHit
KnockBackOnNoDeath FALSE 0 0
KnockdownMod 0 0
MaxDamage 1.5 1.5
MaxHitCount 2 2
MaxRange 1.37 1.37
MinAngle 0.8 0.8
MinDamage 1 1
MinRange 0.61 0.61
MinimumSwingTime 2 2
ModelWeaponPart Sling2 Sling2_M16 sling sling
PushBackMod 0.3 0.3
RunAnim Run_Weapon2
SplatBloodOnNoDeath FALSE 0 0
SplatNumber 1 1
SubCategory Swinging
SwingAmountBeforeImpact 0.02 0.02
SwingAnim Spear
SwingSound GardenForkSwing
SwingTime 2 2
TreeDamage 0 0
TwoHandWeapon TRUE 1 1
Type Weapon
WeaponSprite AssaultRifleM9
Weight 4.6 4.6
Raw block
	item AssaultRifleBayonet
    {
        DisplayCategory = Weapon,
        MaxRange	=	1.37,
        WeaponSprite	=	AssaultRifleM9,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Spear,
        ConditionLowerChanceOneIn	=	15,
        Weight	=	4.6,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	30,
        MaxHitCount	=	2,
        DoorDamage	=	7,
        SwingAnim	=	Spear,
        DisplayName	=	M16 Assault Rifle,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	AssaultRifleBayonet,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	1,
        MaxDamage	=	1.5,
        BaseSpeed = 0.9,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AmmoType = Base.556Bullets,
		EnduranceMod	=	1.2,
        BreakSound  =   GardenForkBreak,
        HitFloorSound	=	GardenForkHit,
        ImpactSound	=	GardenForkHit,
        DoorHitSound = GardenForkHit,
        HitSound	=	GardenForkHit,
        SwingSound = GardenForkSwing,
		ModelWeaponPart = x2Scope_Fake x2Scope scope scope,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        ModelWeaponPart = Coupled556 Coupled556 coupled556 coupled556,
		ModelWeaponPart = Sling Sling_M16 sling sling,
		ModelWeaponPart = Sling2 Sling2_M16 sling sling,
        AttachmentType = Rifle,
    }