Item: Fusil d'assaut M16 Masterkey

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Fusil d'assaut M16 Masterkey

Variable Base.AssaultRifleMasterkey Mod KAVALASH_VFExpansion1

Résumé

VariableBase.AssaultRifleMasterkey
TypeWeapon
CatégorieWeapon
Poids6.4
Icône
AssaultRifleMasterkeyR

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Nom variableAssaultRifleMasterkey
ModuleBase
Sourcemedia\scripts\VFE_weapons.txt
Détails techniques
Item PK4570
Lignes2924 → 3012
File ID1342

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Propriétés

Toutes les propriétés extraites pour cet item.

80 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 30 30
AimingPerkHitChanceModifier 15 15
AimingPerkMinAngleModifier 0.01 0.01
AimingPerkRangeModifier 2 2
AimingTime 32 32
AmmoBox 556Box
AmmoType Base.556Bullets
AttachmentType Rifle
BreakSound M16Break
BringToBearSound M16BringToBear
ClickSound M16Jam
ConditionLowerChanceOneIn 60 60
ConditionMax 40 40
CritDmgMultiplier 3 3
CriticalChance 30 30
DisplayCategory Weapon
DisplayName M16 Assault Rifle Masterkey
DoorDamage 20 20
EjectAmmoSound M16EjectAmmo
EjectAmmoStartSound M16EjectAmmoStart
EjectAmmoStopSound M16EjectAmmoStop
EquipSound M16Equip
FireMode Auto
FireModePossibilities Auto/Single
HitChance 45 45
HitSound BulletHitBody
Icon AssaultRifleMasterkeyR
IdleAnim Idle_Weapon2
ImpactSound null
InsertAmmoSound M16InsertAmmo
InsertAmmoStartSound M16InsertAmmoStart
InsertAmmoStopSound M16InsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 2 2
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 0 0
MagazineType Base.556Clip
MaxAmmo 30 30
MaxDamage 2.1 2.1
MaxHitCount 2 2
MaxRange 18 18
MetalValue 45 45
MinAngle 0.965 0.965
MinDamage 1.8 1.8
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
ModelWeaponPart Sling2 Sling2_AssaultRifleMasterkey sling sling
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
PiercingBullets TRUE 1 1
ProjectileCount 1 1
PushBackMod 0.3 0.3
RackSound M16Rack
Ranged TRUE 1 1
RecoilDelay 0 0
ReloadTime 25 25
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound M16CartridgeFall
SoundGain 2 2
SoundRadius 75 75
SoundVolume 75 75
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 2 2
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Rifle
SwingSound M16Shoot
SwingTime 0.5 0.5
ToHitModifier 1.5 1.5
TwoHandWeapon TRUE 1 1
Type Weapon
UnequipSound M16UnEquip
UseEndurance FALSE 0 0
WeaponReloadType boltaction
WeaponSprite AssaultRifleMasterkey
Weight 6.4 6.4
Raw block
	item AssaultRifleMasterkey
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	18,
        WeaponSprite	=	AssaultRifleMasterkey,
        SoundVolume	=	75,
        MinAngle	=	0.965,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	6.4,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	40,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	M16 Assault Rifle Masterkey,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound	=	M16Shoot,
        HitSound = BulletHitBody,
		ClickSound = M16Jam,
        SoundRadius	=	75,
        MinDamage	=	1.8,
        MaxDamage	=	2.1,
        SplatSize	=	3,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AssaultRifleMasterkeyR,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 30,
        HitChance = 45,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 0,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 32,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = 556Box,
        MaxAmmo = 30,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = M16InsertAmmo,
        EjectAmmoSound = M16EjectAmmo,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = M16Rack,
        MagazineType = Base.556Clip,
        AmmoType = Base.556Bullets,
        WeaponReloadType = boltaction,
        JamGunChance = 2,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
		ModelWeaponPart = ShellHolder ShellHolder shellholder shellholder,
		ModelWeaponPart = ShellStraps ShellLoops bulletloops bulletloops,
		ModelWeaponPart = Sling Sling_AssaultRifleMasterkey sling sling,
		ModelWeaponPart = Sling2 Sling2_AssaultRifleMasterkey sling sling,
        StopPower = 2,
    }