Item: Fusil de sniper M24

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Fusil de sniper M24

Variable Base.SniperRifle Mod KAVALASH_VFExpansion1

Résumé

VariableBase.SniperRifle
TypeWeapon
CatégorieWeapon
Poids3.6
Icône
SniperRifleVFE

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Nom variableSniperRifle
ModuleBase
Sourcemedia\scripts\VFE_weapons.txt
Détails techniques
Item PK4575
Lignes3378 → 3468
File ID1342

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Propriétés

Toutes les propriétés extraites pour cet item.

78 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 45 45
AimingPerkHitChanceModifier 15 15
AimingPerkMinAngleModifier 0 0
AimingPerkRangeModifier 3 3
AimingTime 15 15
AmmoBox 308Box
AmmoType Base.308Bullets
AttachmentType Rifle
BreakSound MSR788Break
BringToBearSound MSR788BringToBear
ClickSound MSR788Jam
ConditionLowerChanceOneIn 60 60
ConditionMax 40 40
CritDmgMultiplier 3 3
CriticalChance 30 30
DisplayCategory Weapon
DisplayName M24 Rifle
DoorDamage 20 20
EjectAmmoSound MSR700EjectAmmo
EjectAmmoStartSound MSR700EjectAmmoStart
EjectAmmoStopSound MSR700EjectAmmoStop
EquipSound MSR788Equip
HitChance 25 25
HitSound BulletHitBody
Icon SniperRifleVFE
IdleAnim Idle_Weapon2
ImpactSound null
InsertAmmoSound MSR700InsertAmmo
InsertAmmoStartSound MSR700InsertAmmoStart
InsertAmmoStopSound MSR700InsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 4 4
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 1 1
MaxAmmo 5 5
MaxDamage 3.2 3.2
MaxHitCount 3 3
MaxRange 25 25
MetalValue 45 45
MinAngle 0.995 0.995
MinDamage 2.8 2.8
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
ModelWeaponPart IronSight M24_Sights ironsight ironsight
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
PiercingBullets TRUE 1 1
ProjectileCount 1 1
PushBackMod 0.3 0.3
RackAfterShoot TRUE 1 1
RackSound MSR788Rack
Ranged TRUE 1 1
RecoilDelay 85 85
ReloadTime 25 25
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound MSR788CartridgeFall
SoundGain 2 2
SoundRadius 90 90
SoundVolume 90 90
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 20 20
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Rifle
SwingSound MSR788Shoot
SwingTime 0.5 0.5
ToHitModifier 1.5 1.5
TwoHandWeapon TRUE 1 1
Type Weapon
UnequipSound MSR788UnEquip
UseEndurance FALSE 0 0
WeaponReloadType boltactionnomag
WeaponSprite M24
Weight 3.6 3.6
Raw block
	item SniperRifle
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	25,
        WeaponSprite	=	M24,
        SoundVolume	=	90,
        MinAngle	=	0.995,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	3.6,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	40,
        ShareDamage	=	FALSE,
        MaxHitCount	=	3,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	M24 Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = MSR788BringToBear,
        SwingSound	=	MSR788Shoot,
        HitSound = BulletHitBody,
        ClickSound = MSR788Jam,
        SoundRadius	=	90,
        MinDamage	=	2.8,
        MaxDamage	=	3.2,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	SniperRifleVFE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
        CritDmgMultiplier = 3,
        AimingPerkCritModifier = 45,
        HitChance = 25,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 85,
        PiercingBullets = TRUE,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 15,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   MSR788Break,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = 308Box,
        MaxAmmo = 5,
		EquipSound = MSR788Equip,
		UnequipSound = MSR788UnEquip,
        InsertAmmoSound = MSR700InsertAmmo,
        EjectAmmoSound = MSR700EjectAmmo,
		InsertAmmoStartSound = MSR700InsertAmmoStart,
		InsertAmmoStopSound = MSR700InsertAmmoStop,
		EjectAmmoStartSound = MSR700EjectAmmoStart,
		EjectAmmoStopSound = MSR700EjectAmmoStop,
        ShellFallSound = MSR788CartridgeFall,
        RackSound = MSR788Rack,
        AmmoType = Base.308Bullets,
        WeaponReloadType = boltactionnomag,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        ModelWeaponPart = Bipod Bipod bipod bipod,
        ModelWeaponPart = AmmoStraps BulletLoops bulletloops bulletloops,
		ModelWeaponPart = Sling Sling_R700 sling sling,
		ModelWeaponPart = Sling2 Sling2_R700 sling sling,
		ModelWeaponPart = IronSight M24_Sights ironsight ironsight,
        RackAfterShoot = TRUE,
        JamGunChance = 4,
        AttachmentType = Rifle,
        StopPower = 20,
    }