Item: Carabine W1866

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Carabine W1866

Variable Base.LeverRifle Mod KAVALASH_VFExpansion1

Résumé

VariableBase.LeverRifle
TypeWeapon
CatégorieWeapon
Poids4
Icône
yellowboy

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Nom variableLeverRifle
ModuleBase
Sourcemedia\scripts\VFE_weapons.txt
Détails techniques
Item PK4577
Lignes3558 → 3643
File ID1342

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Propriétés

Toutes les propriétés extraites pour cet item.

77 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 24 24
AimingPerkHitChanceModifier 15 15
AimingPerkMinAngleModifier 0.01 0.01
AimingPerkRangeModifier 2 2
AimingTime 20 20
AmmoBox Base.Bullets38Box
AmmoType Base.Bullets38
AttachmentType Rifle
BreakSound MSR700Break
BringToBearSound MSR700BringToBear
ClickSound MSR700Jam
ConditionLowerChanceOneIn 70 70
ConditionMax 40 40
CritDmgMultiplier 4 4
CriticalChance 35 35
DisplayCategory Weapon
DisplayName W1866 Carbine
DoorDamage 20 20
EjectAmmoSound MagnumEjectAmmo
EjectAmmoStartSound MSR700EjectAmmoStart
EjectAmmoStopSound MSR700EjectAmmoStop
EquipSound MSR700Equip
HitChance 45 45
HitSound BulletHitBody
Icon yellowboy
IdleAnim Idle_Weapon2
ImpactSound null
InsertAmmoSound MagnumInsertAmmo
InsertAmmoStartSound MSR700InsertAmmoStart
InsertAmmoStopSound MSR700InsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 1 1
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 1 1
MaxAmmo 8 8
MaxDamage 1.2 1.2
MaxHitCount 1 1
MaxRange 18 18
MetalValue 45 45
MinAngle 0.95 0.95
MinDamage 1.0 1
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
ModelWeaponPart LaserOn LaserOn laser laser
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
ProjectileCount 1 1
PushBackMod 0.3 0.3
RackAfterShoot TRUE 1 1
RackSound LeverRack
Ranged TRUE 1 1
RecoilDelay 3 3
ReloadTime 25 25
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound M36CartridgeFall
SoundGain 2 2
SoundRadius 50 50
SoundVolume 50 50
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 7 7
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Rifle
SwingSound MagnumShoot
SwingTime 0.5 0.5
ToHitModifier 1.5 1.5
TwoHandWeapon TRUE 1 1
Type Weapon
UnequipSound MSR700UnEquip
UseEndurance FALSE 0 0
WeaponReloadType Lever
WeaponSprite yellowboy
Weight 4.0 4
Raw block
    item LeverRifle
	{
		DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	18,
		WeaponSprite	=	yellowboy,
		SoundVolume	=	50,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.5,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	70,
		Weight	=	4.0,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Firearm,
		ConditionMax	=	40,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	20,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		DisplayName	=	W1866 Carbine,
		MinRange	=	0.61,
		SwingTime	=	0.5,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = MSR700BringToBear,
		SwingSound	=	MagnumShoot,
		HitSound = BulletHitBody,
		ClickSound = MSR700Jam,
		SoundRadius	=	50,
		MinDamage	=	1.0,
		MaxDamage	=	1.2,
		SplatSize	=	3,
		KnockdownMod	=	1,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	yellowboy,
		RunAnim	=	Run_Weapon2,
		IdleAnim	=	Idle_Weapon2,
		CriticalChance = 35,
		CritDmgMultiplier = 4,
		AimingPerkCritModifier = 24,
		HitChance = 45,
		AimingPerkHitChanceModifier = 15,
		AimingPerkMinAngleModifier = 0.01,
		AimingPerkRangeModifier = 2,
		RecoilDelay = 3,
		SoundGain = 2,
		ReloadTime = 25,
		AimingTime = 20,
		RequiresEquippedBothHands = TRUE,
		BreakSound  =   MSR700Break,
		MetalValue = 45,
		TwoHandWeapon = TRUE,
		AmmoBox = Base.Bullets38Box,
		MaxAmmo = 8,
		EquipSound = MSR700Equip,
		UnequipSound = MSR700UnEquip,
		InsertAmmoSound = MagnumInsertAmmo,
		EjectAmmoSound = MagnumEjectAmmo,
		InsertAmmoStartSound = MSR700InsertAmmoStart,
		InsertAmmoStopSound = MSR700InsertAmmoStop,
		EjectAmmoStartSound = MSR700EjectAmmoStart,
		EjectAmmoStopSound = MSR700EjectAmmoStop,
		ShellFallSound = M36CartridgeFall,
		RackSound = LeverRack,
		AmmoType = Base.Bullets38,
		WeaponReloadType = Lever,
		ModelWeaponPart = x4Scope Leverx4Scope scope scope,
		ModelWeaponPart = Sling Sling_Levergun sling sling,
		ModelWeaponPart = Sling2 Sling2_Levergun sling sling,
		ModelWeaponPart = AmmoStraps BulletLoops bulletloops bulletloops,
		ModelWeaponPart = RedDot RedDot scope2 scope2,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
		RackAfterShoot = TRUE,
		JamGunChance = 1,
		AttachmentType = Rifle,
		StopPower = 7,
    }