| Variable | Base.MP5SD |
|---|---|
| Type | Weapon |
| Catégorie | Weapon |
| Poids | 3.4 |
| Icône |
MP5SD
|
| Nom variable | MP5SD |
|---|---|
| Module | Base |
| Source | media\scripts\VFE_weapons.txt |
| Item PK | 4580 |
|---|---|
| Lignes | 3824 → 3910 |
| File ID | 1342 |
Icône affichée: un des objets requis pour fabriquer cette recette.
Icône affichée: l'objet obtenu via la recette quand il est identifié.
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| AimingPerkCritModifier | 27 | 27 | ||
| AimingPerkHitChanceModifier | 15 | 15 | ||
| AimingPerkMinAngleModifier | 0.01 | 0.01 | ||
| AimingPerkRangeModifier | 2 | 2 | ||
| AimingTime | 20 | 20 | ||
| AmmoBox | Bullets9mmBox | |||
| AmmoType | Base.Bullets9mm | |||
| AttachmentType | Rifle | |||
| BreakSound | M16Break | |||
| BringToBearSound | M16BringToBear | |||
| ClickSound | M16Jam | |||
| ConditionLowerChanceOneIn | 70 | 70 | ||
| ConditionMax | 40 | 40 | ||
| CritDmgMultiplier | 4 | 4 | ||
| CriticalChance | 35 | 35 | ||
| DisplayCategory | Weapon | |||
| DisplayName | MP5SD Submachinegun | |||
| DoorDamage | 20 | 20 | ||
| EjectAmmoSound | MP5_Magout | |||
| EjectAmmoStartSound | MSR700EjectAmmoStart | |||
| EjectAmmoStopSound | MSR700EjectAmmoStop | |||
| EquipSound | M16Equip | |||
| FireMode | Auto | |||
| FireModePossibilities | Auto/Single | |||
| HitChance | 45 | 45 | ||
| HitSound | BulletHitBody | |||
| Icon | MP5SD | |||
| IdleAnim | Idle_Weapon2 | |||
| ImpactSound | null | |||
| InsertAmmoSound | MP5_Magin | |||
| InsertAmmoStartSound | MSR700InsertAmmoStart | |||
| InsertAmmoStopSound | MSR700InsertAmmoStop | |||
| IsAimedFirearm | TRUE | 1 | 1 | |
| JamGunChance | 2 | 2 | ||
| KnockBackOnNoDeath | TRUE | 1 | 1 | |
| KnockdownMod | 0 | 0 | ||
| MagazineType | Base.9mmClip30 | |||
| MaxAmmo | 30 | 30 | ||
| MaxDamage | 1.0 | 1 | ||
| MaxHitCount | 1 | 1 | ||
| MaxRange | 18 | 18 | ||
| MetalValue | 45 | 45 | ||
| MinAngle | 0.965 | 0.965 | ||
| MinDamage | 0.8 | 0.8 | ||
| MinRange | 0.61 | 0.61 | ||
| MinimumSwingTime | 0.5 | 0.5 | ||
| ModelWeaponPart | Sling2 Sling2_MP5SD sling sling | |||
| MultipleHitConditionAffected | FALSE | 0 | 0 | |
| NPCSoundBoost | 1.5 | 1.5 | ||
| PiercingBullets | False | 0 | 0 | |
| ProjectileCount | 1 | 1 | ||
| PushBackMod | 0.3 | 0.3 | ||
| RackSound | MP5_Rack | |||
| Ranged | TRUE | 1 | 1 | |
| RecoilDelay | 0 | 0 | ||
| ReloadTime | 25 | 25 | ||
| RequiresEquippedBothHands | TRUE | 1 | 1 | |
| RunAnim | Run_Weapon2 | |||
| ShareDamage | FALSE | 0 | 0 | |
| ShellFallSound | M16CartridgeFall | |||
| SoundGain | 2 | 2 | ||
| SoundRadius | 30 | 30 | ||
| SoundVolume | 30 | 30 | ||
| SplatBloodOnNoDeath | TRUE | 1 | 1 | |
| SplatNumber | 3 | 3 | ||
| SplatSize | 3 | 3 | ||
| StopPower | 2 | 2 | ||
| SubCategory | Firearm | |||
| SwingAmountBeforeImpact | 0 | 0 | ||
| SwingAnim | Rifle | |||
| SwingSound | MP5SDshot | |||
| SwingTime | 0.5 | 0.5 | ||
| ToHitModifier | 1.5 | 1.5 | ||
| TwoHandWeapon | TRUE | 1 | 1 | |
| Type | Weapon | |||
| UnequipSound | M16UnEquip | |||
| UseEndurance | FALSE | 0 | 0 | |
| WeaponReloadType | MP5 | |||
| WeaponSprite | mp5sd | |||
| Weight | 3.4 | 3.4 |
item MP5SD
{
DisplayCategory = Weapon,
ImpactSound = null,
MaxRange = 18,
WeaponSprite = mp5sd,
SoundVolume = 30,
MinAngle = 0.965,
Type = Weapon,
MinimumSwingTime = 0.5,
ToHitModifier = 1.5,
NPCSoundBoost = 1.5,
KnockBackOnNoDeath = TRUE,
Ranged = TRUE,
SwingAmountBeforeImpact = 0,
ProjectileCount = 1,
ConditionLowerChanceOneIn = 70,
Weight = 3.4,
SplatNumber = 3,
PushBackMod = 0.3,
SubCategory = Firearm,
ConditionMax = 40,
ShareDamage = FALSE,
MaxHitCount = 1,
PiercingBullets = False,
IsAimedFirearm = TRUE,
DoorDamage = 20,
UseEndurance = FALSE,
SwingAnim = Rifle,
DisplayName = MP5SD Submachinegun,
MinRange = 0.61,
SwingTime = 0.5,
MultipleHitConditionAffected = FALSE,
BringToBearSound = M16BringToBear,
SwingSound = MP5SDshot,
HitSound = BulletHitBody,
ClickSound = M16Jam,
SoundRadius = 30,
MinDamage = 0.8,
MaxDamage = 1.0,
SplatSize = 3,
KnockdownMod = 0,
SplatBloodOnNoDeath = TRUE,
Icon = MP5SD,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
CriticalChance = 35,
CritDmgMultiplier = 4,
AimingPerkCritModifier = 27,
HitChance = 45,
AimingPerkHitChanceModifier = 15,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 2,
RecoilDelay = 0,
SoundGain = 2,
ReloadTime = 25,
AimingTime = 20,
RequiresEquippedBothHands = TRUE,
BreakSound = M16Break,
TwoHandWeapon = TRUE,
MetalValue = 45,
AmmoBox = Bullets9mmBox,
MaxAmmo = 30,
EquipSound = M16Equip,
UnequipSound = M16UnEquip,
InsertAmmoSound = MP5_Magin,
EjectAmmoSound = MP5_Magout,
InsertAmmoStartSound = MSR700InsertAmmoStart,
InsertAmmoStopSound = MSR700InsertAmmoStop,
EjectAmmoStartSound = MSR700EjectAmmoStart,
EjectAmmoStopSound = MSR700EjectAmmoStop,
ShellFallSound = M16CartridgeFall,
RackSound = MP5_Rack,
MagazineType = Base.9mmClip30,
AmmoType = Base.Bullets9mm,
WeaponReloadType = MP5,
JamGunChance = 2,
AttachmentType = Rifle,
FireMode = Auto,
FireModePossibilities = Auto/Single,
ModelWeaponPart = RedDot RedDot reddot reddot,
ModelWeaponPart = Laser Laser laser laser,
ModelWeaponPart = LaserOn LaserOn laser laser,
ModelWeaponPart = Sling Sling_MP5SD sling sling,
ModelWeaponPart = Sling2 Sling2_MP5SD sling sling,
StopPower = 2,
}