Item: Pistolet-mitrailleur MP5

Wiki Project Zomboid

Pistolet-mitrailleur MP5

Variable Base.MP5Folded Mod KAVALASH_VFExpansion1

Résumé

VariableBase.MP5Folded
TypeWeapon
CatégorieWeapon
Poids2.3
Icône
MP5FoldedVFE

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Nom variableMP5Folded
ModuleBase
Sourcemedia\scripts\VFE_weapons.txt
Détails techniques
Item PK4582
Lignes4004 → 4094
File ID1342

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Propriétés

Toutes les propriétés extraites pour cet item.

84 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 22 22
AimingPerkHitChanceModifier 15 15
AimingPerkMinAngleModifier 0.01 0.01
AimingPerkRangeModifier 2 2
AimingTime 10 10
AmmoBox Bullets9mmBox
AmmoType Base.Bullets9mm
AttachmentType Rifle
BreakSound M16Break
BringToBearSound M16BringToBear
ClickSound M16Jam
ConditionLowerChanceOneIn 70 70
ConditionMax 40 40
CritDmgMultiplier 4 4
CriticalChance 30 30
DisplayCategory Weapon
DisplayName MP5 Submachinegun
DoorDamage 20 20
EjectAmmoSound MP5_Magout
EjectAmmoStartSound MSR700EjectAmmoStart
EjectAmmoStopSound MSR700EjectAmmoStop
EquipSound M16Equip
FireMode Auto
FireModePossibilities Auto/Single
HitChance 40 40
HitSound BulletHitBody
Icon MP5FoldedVFE
IdleAnim Idle_Weapon2
ImpactSound null
InsertAmmoSound MP5_Magin
InsertAmmoStartSound MSR700InsertAmmoStart
InsertAmmoStopSound MSR700InsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 2 2
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 0 0
LightDistance 15 15
LightStrength 0 0
MagazineType Base.9mmClip30
MaxAmmo 30 30
MaxDamage 1.2 1.2
MaxHitCount 1 1
MaxRange 16 16
MetalValue 45 45
MinAngle 0.965 0.965
MinDamage 1.0 1
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
ModelWeaponPart Sling2 Sling2_MP5Folding sling sling
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
PiercingBullets False 0 0
ProjectileCount 1 1
PushBackMod 0.3 0.3
RackSound MP5_Rack
Ranged TRUE 1 1
RecoilDelay 0 0
ReloadTime 25 25
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound M16CartridgeFall
SoundGain 2 2
SoundRadius 60 60
SoundVolume 60 60
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 2 2
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Rifle
SwingSound M9Shoot
SwingTime 0.5 0.5
Tags WeaponLight
ToHitModifier 1.5 1.5
TorchCone TRUE 1 1
TwoHandWeapon TRUE 1 1
Type Weapon
UnequipSound M16UnEquip
UseEndurance FALSE 0 0
WeaponReloadType MP5
WeaponSprite mp5folded
Weight 2.3 2.3
Raw block
	item MP5Folded
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	16,
        WeaponSprite	=	mp5folded,
        SoundVolume	=	60,
        MinAngle	=	0.965,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	70,
        Weight	=	2.3,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	40,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        PiercingBullets = False,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	MP5 Submachinegun,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound	=	M9Shoot,
        HitSound = BulletHitBody,
		ClickSound = M16Jam,
        SoundRadius	=	60,
        MinDamage	=	1.0,
        MaxDamage	=	1.2,
        SplatSize	=	3,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	MP5FoldedVFE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
		CritDmgMultiplier = 4,
        AimingPerkCritModifier = 22,
        HitChance = 40,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 0,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 10,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = Bullets9mmBox,
        MaxAmmo = 30,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = MP5_Magin,
        EjectAmmoSound = MP5_Magout,
		InsertAmmoStartSound = MSR700InsertAmmoStart,
		InsertAmmoStopSound = MSR700InsertAmmoStop,
		EjectAmmoStartSound = MSR700EjectAmmoStart,
		EjectAmmoStopSound = MSR700EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = MP5_Rack,
        MagazineType = Base.9mmClip30,
        AmmoType = Base.Bullets9mm,
        WeaponReloadType = MP5,
        JamGunChance = 2,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
		ModelWeaponPart = Sling Sling_MP5Folding sling sling,
		ModelWeaponPart = Sling2 Sling2_MP5Folding sling sling,
        StopPower = 2,
		TorchCone	=	TRUE,
		LightStrength	=	0,
		LightDistance	=	15,
		Tags = WeaponLight,
    }