Item: Pistolet-mitrailleur M10

Wiki Project Zomboid

Pistolet-mitrailleur M10

Variable Base.MAC10Folded Mod KAVALASH_VFExpansion1

Résumé

VariableBase.MAC10Folded
TypeWeapon
CatégorieWeapon
Poids1.8
Icône
MAC10

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Nom variableMAC10Folded
ModuleBase
Sourcemedia\scripts\VFE_weapons.txt
Détails techniques
Item PK4584
Lignes4176 → 4254
File ID1342

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Propriétés

Toutes les propriétés extraites pour cet item.

76 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 20 20
AimingPerkHitChanceModifier 10 10
AimingPerkMinAngleModifier 0.05 0.05
AimingPerkRangeModifier 1.6 1.6
AimingTime 45 45
AmmoBox Bullets45Box
AmmoType Base.Bullets45
AttachmentType Holster
BreakSound M1911Break
BringToBearSound M1911BringToBear
ClickSound M1911Jam
ClipSize 32 32
ConditionLowerChanceOneIn 60 60
ConditionMax 40 40
CritDmgMultiplier 4 4
CriticalChance 20 20
DisplayCategory Weapon
DisplayName MAC-10 Submachinegun
DoorDamage 5 5
EjectAmmoSound M1911EjectAmmo
EjectAmmoStartSound M1911EjectAmmoStart
EjectAmmoStopSound M1911EjectAmmoStop
EquipSound M1911Equip
FireMode Auto
FireModePossibilities Auto/Single
HitChance 30 30
HitSound BulletHitBody
Icon MAC10
ImpactSound null
InsertAmmoSound M1911InsertAmmo
InsertAmmoStartSound M1911InsertAmmoStart
InsertAmmoStopSound M1911InsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 2.5 2.5
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 1 1
MagazineType Base.45Clip32
MaxAmmo 32 32
MaxDamage 1.4 1.4
MaxHitCount 1 1
MaxRange 10 10
MetalValue 30 30
MinAngle 0.95 0.95
MinDamage 1.2 1.2
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
ProjectileCount 1 1
PushBackMod 0.3 0.3
RackSound M1911Rack
Ranged TRUE 1 1
RecoilDelay 0 0
ReloadTime 30 30
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound M1911CartridgeFall
SoundGain 1.5 1.5
SoundRadius 55 55
SoundVolume 55 55
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 7 7
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Handgun
SwingSound M1911Shoot
SwingTime 0.5 0.5
ToHitModifier 1.5 1.5
Type Weapon
UnequipSound M1911UnEquip
UseEndurance FALSE 0 0
WeaponReloadType handgun
WeaponSprite mac10folded
Weight 1.8 1.8
Raw block
	item MAC10Folded
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	10,
        WeaponSprite	=	mac10folded,
        SoundVolume	=	55,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.8,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	40,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	MAC-10 Submachinegun,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M1911BringToBear,
        SwingSound	=	M1911Shoot,
        HitSound = BulletHitBody,
		ClickSound = M1911Jam,
        SoundRadius	=	55,
        MinDamage	=	1.2,
        MaxDamage	=	1.4,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	MAC10,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 20,
        AimingPerkRangeModifier = 1.6,
        HitChance = 30,
        AimingPerkHitChanceModifier = 10,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 0,
        SoundGain = 1.5,
        ClipSize = 32,
        ReloadTime = 30,
        AimingTime = 45,
        BreakSound = M1911Break,
        MetalValue = 30,
        AmmoBox = Bullets45Box,
        MaxAmmo = 32,
		EquipSound = M1911Equip,
		UnequipSound = M1911UnEquip,
        InsertAmmoSound = M1911InsertAmmo,
        EjectAmmoSound = M1911EjectAmmo,
		InsertAmmoStartSound = M1911InsertAmmoStart,
		InsertAmmoStopSound = M1911InsertAmmoStop,
		EjectAmmoStartSound = M1911EjectAmmoStart,
		EjectAmmoStopSound = M1911EjectAmmoStop,
        ShellFallSound = M1911CartridgeFall,
        RackSound = M1911Rack,
        MagazineType = Base.45Clip32,
        AmmoType = Base.Bullets45,
        WeaponReloadType = handgun,
        JamGunChance = 2.5,
        AttachmentType = Holster,
		FireMode = Auto,
        FireModePossibilities = Auto/Single,
        StopPower = 7,
    }