Item: Pistolet TEC9

Wiki Project Zomboid

Pistolet TEC9

Variable Base.Tec9 Mod KAVALASH_VFExpansion1

Résumé

VariableBase.Tec9
TypeWeapon
CatégorieWeapon
Poids2.4
Icône
Tec9

Navigation

Nom variableTec9
ModuleBase
Sourcemedia\scripts\VFE_weapons.txt
Détails techniques
Item PK4587
Lignes4426 → 4506
File ID1342

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

0 recette
Aucune recette ne fabrique cet item.

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

0 recette
Aucune recette n'utilise cet item.

Propriétés

Toutes les propriétés extraites pour cet item.

75 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 25 25
AimingPerkHitChanceModifier 10 10
AimingPerkMinAngleModifier 0.05 0.05
AimingPerkRangeModifier 1.6 1.6
AimingTime 25 25
AmmoBox Bullets9mmBox
AmmoType Base.Bullets9mm
AttachmentType Holster
BreakSound M9Break
BringToBearSound M9BringToBear
ClickSound M9Jam
ClipSize 20 20
ConditionLowerChanceOneIn 60 60
ConditionMax 40 40
CritDmgMultiplier 4 4
CriticalChance 10 10
DisplayCategory Weapon
DisplayName TEC-9 Pistol
DoorDamage 5 5
EjectAmmoSound M9EjectAmmo
EjectAmmoStartSound M9EjectAmmoStart
EjectAmmoStopSound M9EjectAmmoStop
EquipSound M9Equip
HitChance 45 45
HitSound BulletHitBody
Icon Tec9
ImpactSound null
InsertAmmoSound M9InsertAmmo
InsertAmmoStartSound M9InsertAmmoStart
InsertAmmoStopSound M9InsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 2 2
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 0 0
MagazineType 9mmClip20
MaxAmmo 20 20
MaxDamage 1 1
MaxHitCount 1 1
MaxRange 11 11
MetalValue 30 30
MinAngle 0.95 0.95
MinDamage 0.8 0.8
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
ModelWeaponPart LaserOn LaserOn laser laser
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
ProjectileCount 1 1
PushBackMod 0.3 0.3
RackSound M9Rack
Ranged TRUE 1 1
RecoilDelay 10 10
ReloadTime 30 30
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound M9CartridgeFall
SoundGain 1.5 1.5
SoundRadius 50 50
SoundVolume 50 50
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 5 5
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Handgun
SwingSound M9Shoot
SwingTime 0.5 0.5
ToHitModifier 1.5 1.5
Type Weapon
UnequipSound M9UnEquip
UseEndurance FALSE 0 0
WeaponReloadType handgun2
WeaponSprite Tec9
Weight 2.4 2.4
Raw block
    item Tec9
	{
		DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	11,
		WeaponSprite	=	Tec9,
		SoundVolume	=	50,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.5,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	2.4,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Firearm,
		ConditionMax	=	40,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		UseEndurance	=	FALSE,
		SwingAnim	=	Handgun,
		DisplayName	=	TEC-9 Pistol,
		MinRange	=	0.61,
		SwingTime	=	0.5,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M9BringToBear,
		SwingSound	=	M9Shoot,
		HitSound = BulletHitBody,
		ClickSound = M9Jam,
		SoundRadius	=	50,
		MinDamage	=	0.8,
		MaxDamage	=	1,
		SplatSize	=	3,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Tec9,
		RunAnim	=	Run_Weapon2,
		CriticalChance	=	10,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 25,
        AimingPerkRangeModifier = 1.6,
        HitChance = 45,
        AimingPerkHitChanceModifier = 10,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 10,
        SoundGain = 1.5,
        ClipSize = 20,
        ReloadTime = 30,
        AimingTime = 25,
        BreakSound = M9Break,
        MetalValue = 30,
        AmmoBox = Bullets9mmBox,
        MaxAmmo = 20,
		EquipSound = M9Equip,
		UnequipSound = M9UnEquip,
        InsertAmmoSound = M9InsertAmmo,
        EjectAmmoSound = M9EjectAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
        ShellFallSound = M9CartridgeFall,
        RackSound = M9Rack,
        MagazineType = 9mmClip20,
        AmmoType = Base.Bullets9mm,
        WeaponReloadType = handgun2,
        JamGunChance = 2,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        AttachmentType = Holster,
        StopPower = 5,
	}