Item: Pistolet M1911

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Pistolet M1911

Variable Base.Pistol2 Mod KAVALASH_VFExpansion1

Résumé

VariableBase.Pistol2
TypeWeapon
CatégorieWeapon
Poids1.6
Icône
Pistol2VFE

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Nom variablePistol2
ModuleBase
Sourcemedia\scripts\VFE_weapons.txt
Détails techniques
Item PK4589
Lignes4588 → 4669
File ID1342

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Propriétés

Toutes les propriétés extraites pour cet item.

75 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 24 24
AimingPerkHitChanceModifier 10 10
AimingPerkMinAngleModifier 0.05 0.05
AimingPerkRangeModifier 1.6 1.6
AimingTime 30 30
AmmoBox Bullets45Box
AmmoType Base.Bullets45
AttachmentType Holster
BreakSound M1911Break
BringToBearSound M1911BringToBear
ClickSound M1911Jam
ClipSize 7 7
ConditionLowerChanceOneIn 60 60
ConditionMax 40 40
CritDmgMultiplier 4 4
CriticalChance 10 10
DisplayCategory Weapon
DisplayName M1911 Pistol
DoorDamage 5 5
EjectAmmoSound M1911EjectAmmo
EjectAmmoStartSound M1911EjectAmmoStart
EjectAmmoStopSound M1911EjectAmmoStop
EquipSound M1911Equip
HitChance 45 45
HitSound BulletHitBody
Icon Pistol2VFE
ImpactSound null
InsertAmmoSound M1911InsertAmmo
InsertAmmoStartSound M1911InsertAmmoStart
InsertAmmoStopSound M1911InsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 4.5 4.5
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 1 1
MagazineType Base.45Clip
MaxAmmo 7 7
MaxDamage 1.4 1.4
MaxHitCount 1 1
MaxRange 10 10
MetalValue 30 30
MinAngle 0.95 0.95
MinDamage 1 1
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
ModelWeaponPart OilFilterSuppressor2 OilFilterSuppressor2 oilfiltersuppressor2 oilfiltersuppressor2
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
ProjectileCount 1 1
PushBackMod 0.3 0.3
RackSound M1911Rack
Ranged TRUE 1 1
RecoilDelay 15 15
ReloadTime 30 30
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound M1911CartridgeFall
SoundGain 1.5 1.5
SoundRadius 55 55
SoundVolume 55 55
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 7 7
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Handgun
SwingSound M1911Shoot
SwingTime 0.5 0.5
ToHitModifier 1.5 1.5
Type Weapon
UnequipSound M1911UnEquip
UseEndurance FALSE 0 0
WeaponReloadType handgun
WeaponSprite M1911
Weight 1.6 1.6
Raw block
	item Pistol2
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	10,
        WeaponSprite	=	M1911,
        SoundVolume	=	55,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.6,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	40,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	M1911 Pistol,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M1911BringToBear,
        SwingSound	=	M1911Shoot,
        HitSound = BulletHitBody,
		ClickSound = M1911Jam,
        SoundRadius	=	55,
        MinDamage	=	1,
        MaxDamage	=	1.4,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	Pistol2VFE,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	10,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 24,
        AimingPerkRangeModifier = 1.6,
        HitChance = 45,
        AimingPerkHitChanceModifier = 10,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 15,
        SoundGain = 1.5,
        ClipSize = 7,
        ReloadTime = 30,
        AimingTime = 30,
        BreakSound = M1911Break,
        MetalValue = 30,
        AmmoBox = Bullets45Box,
        MaxAmmo = 7,
		EquipSound = M1911Equip,
		UnequipSound = M1911UnEquip,
        InsertAmmoSound = M1911InsertAmmo,
        EjectAmmoSound = M1911EjectAmmo,
		InsertAmmoStartSound = M1911InsertAmmoStart,
		InsertAmmoStopSound = M1911InsertAmmoStop,
		EjectAmmoStartSound = M1911EjectAmmoStart,
		EjectAmmoStopSound = M1911EjectAmmoStop,
        ShellFallSound = M1911CartridgeFall,
        RackSound = M1911Rack,
        MagazineType = Base.45Clip,
        AmmoType = Base.Bullets45,
        WeaponReloadType = handgun,
        JamGunChance = 4.5,
        AttachmentType = Holster,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        ModelWeaponPart = OilFilterSuppressor2 OilFilterSuppressor2 oilfiltersuppressor2 oilfiltersuppressor2,
        StopPower = 7,
    }