Item: Pistolet MK23

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Pistolet MK23

Variable Base.MK23SOCOM Mod KAVALASH_VFExpansion1

Résumé

VariableBase.MK23SOCOM
TypeWeapon
CatégorieWeapon
Poids2.2
Icône
MK23SOCOM

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Nom variableMK23SOCOM
ModuleBase
Sourcemedia\scripts\VFE_weapons.txt
Détails techniques
Item PK4590
Lignes4671 → 4751
File ID1342

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Propriétés

Toutes les propriétés extraites pour cet item.

78 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 20 20
AimingPerkHitChanceModifier 8 8
AimingPerkMinAngleModifier 0.05 0.05
AimingPerkRangeModifier 1.6 1.6
AimingTime 25 25
AmmoBox Bullets45Box
AmmoType Base.Bullets45
AttachmentType Holster
BreakSound M1911Break
BringToBearSound M1911BringToBear
ClickSound M1911Jam
ClipSize 12 12
ConditionLowerChanceOneIn 60 60
ConditionMax 40 40
CritDmgMultiplier 4 4
CriticalChance 8 8
DisplayCategory Weapon
DisplayName MK23 Pistol
DoorDamage 5 5
EjectAmmoSound M1911EjectAmmo
EjectAmmoStartSound M1911EjectAmmoStart
EjectAmmoStopSound M1911EjectAmmoStop
EquipSound M1911Equip
HitChance 30 30
HitSound BulletHitBody
Icon MK23SOCOM
ImpactSound null
InsertAmmoSound M1911InsertAmmo
InsertAmmoStartSound M1911InsertAmmoStart
InsertAmmoStopSound M1911InsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 2.0 2
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 1 1
LightDistance 12 12
LightStrength 0 0
MagazineType Base.45Clip12
MaxAmmo 12 12
MaxDamage 1.2 1.2
MaxHitCount 1 1
MaxRange 10 10
MetalValue 30 30
MinAngle 0.95 0.95
MinDamage 0.9 0.9
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
ProjectileCount 1 1
PushBackMod 0.3 0.3
RackSound M1911Rack
Ranged TRUE 1 1
RecoilDelay 15 15
ReloadTime 30 30
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound M1911CartridgeFall
SoundGain 1.5 1.5
SoundRadius 22 22
SoundVolume 22 22
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 7 7
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Handgun
SwingSound SuppressedShot
SwingTime 0.5 0.5
Tags WeaponLight
ToHitModifier 1.5 1.5
TorchCone TRUE 1 1
Type Weapon
UnequipSound M1911UnEquip
UseEndurance FALSE 0 0
WeaponReloadType handgun
WeaponSprite MK23SOCOM
Weight 2.2 2.2
Raw block
	item MK23SOCOM
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	10,
        WeaponSprite	=	MK23SOCOM,
        SoundVolume	=	22,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	2.2,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	40,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	MK23 Pistol,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M1911BringToBear,
        SwingSound	=	SuppressedShot,
        HitSound = BulletHitBody,
		ClickSound = M1911Jam,
        SoundRadius	=	22,
        MinDamage	=	0.9,
        MaxDamage	=	1.2,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	MK23SOCOM,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	8,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 20,
        AimingPerkRangeModifier = 1.6,
        HitChance = 30,
        AimingPerkHitChanceModifier = 8,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 15,
        SoundGain = 1.5,
        ClipSize = 12,
        ReloadTime = 30,
        AimingTime = 25,
        BreakSound = M1911Break,
        MetalValue = 30,
        AmmoBox = Bullets45Box,
        MaxAmmo = 12,
		EquipSound = M1911Equip,
		UnequipSound = M1911UnEquip,
        InsertAmmoSound = M1911InsertAmmo,
        EjectAmmoSound = M1911EjectAmmo,
		InsertAmmoStartSound = M1911InsertAmmoStart,
		InsertAmmoStopSound = M1911InsertAmmoStop,
		EjectAmmoStartSound = M1911EjectAmmoStart,
		EjectAmmoStopSound = M1911EjectAmmoStop,
        ShellFallSound = M1911CartridgeFall,
        RackSound = M1911Rack,
        MagazineType = Base.45Clip12,
        AmmoType = Base.Bullets45,
        WeaponReloadType = handgun,
        JamGunChance = 2.0,
        AttachmentType = Holster,
        StopPower = 7,
		TorchCone	=	TRUE,
		LightStrength	=	0,
		LightDistance	=	12,
		Tags = WeaponLight,
    }