Item: Pistolet DE

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Pistolet DE

Variable Base.Pistol3 Mod KAVALASH_VFExpansion1

Résumé

VariableBase.Pistol3
TypeWeapon
CatégorieWeapon
Poids1.9
Icône
Pistol3VFE

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Nom variablePistol3
ModuleBase
Sourcemedia\scripts\VFE_weapons.txt
Détails techniques
Item PK4591
Lignes4753 → 4834
File ID1342

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Propriétés

Toutes les propriétés extraites pour cet item.

76 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 24 24
AimingPerkHitChanceModifier 12 12
AimingPerkMinAngleModifier 0.05 0.05
AimingPerkRangeModifier 1.6 1.6
AimingTime 30 30
AmmoBox Bullets44Box
AmmoType Base.Bullets44
AttachmentType Holster
BreakSound DesertEagleBreak
BringToBearSound DesertEagleBringToBear
ClickSound DesertEagleJam
ClipSize 8 8
ConditionLowerChanceOneIn 60 60
ConditionMax 40 40
CritDmgMultiplier 4 4
CriticalChance 10 10
DisplayCategory Weapon
DisplayName D-E Pistol
DoorDamage 5 5
EjectAmmoSound DesertEagleEjectAmmo
EjectAmmoStartSound DesertEagleEjectAmmoStart
EjectAmmoStopSound DesertEagleEjectAmmoStop
EquipSound DesertEagleEquip
HitChance 35 35
HitSound BulletHitBody
Icon Pistol3VFE
ImpactSound null
InsertAmmoSound DesertEagleInsertAmmo
InsertAmmoStartSound DesertEagleInsertAmmoStart
InsertAmmoStopSound DesertEagleInsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 3 3
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 2 2
MagazineType Base.44Clip
MaxAmmo 8 8
MaxDamage 2.5 2.5
MaxHitCount 2 2
MaxRange 11 11
MetalValue 30 30
MinAngle 0.95 0.95
MinDamage 2.0 2
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
ModelWeaponPart LaserOn LaserOn laser laser
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
PiercingBullets TRUE 1 1
ProjectileCount 1 1
PushBackMod 0.3 0.3
RackSound DesertEagleRack
Ranged TRUE 1 1
RecoilDelay 25 25
ReloadTime 30 30
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound DesertEagleCartridgeFall
SoundGain 1.5 1.5
SoundRadius 70 70
SoundVolume 70 70
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 9 9
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Handgun
SwingSound DesertEagleShoot
SwingTime 0.5 0.5
ToHitModifier 1.5 1.5
Type Weapon
UnequipSound DesertEagleUnequip
UseEndurance FALSE 0 0
WeaponReloadType handgun
WeaponSprite Handgun
Weight 1.9 1.9
Raw block
    item Pistol3
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	11,
        WeaponSprite	=	Handgun,
        SoundVolume	=	70,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.9,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	40,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        IsAimedFirearm	=	TRUE,
		PiercingBullets = TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	D-E Pistol,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = DesertEagleBringToBear,
        SwingSound	=	DesertEagleShoot,
        HitSound = BulletHitBody,
		ClickSound = DesertEagleJam,
        SoundRadius	=	70,
        MinDamage	=	2.0,
        MaxDamage	=	2.5,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	Pistol3VFE,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	10,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 24,
        AimingPerkRangeModifier = 1.6,
        HitChance = 35,
        AimingPerkHitChanceModifier = 12,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 25,
        SoundGain = 1.5,
        ClipSize = 8,
        ReloadTime = 30,
        AimingTime = 30,
        BreakSound  =   DesertEagleBreak,
        MetalValue = 30,
        AmmoBox = Bullets44Box,
        MaxAmmo = 8,
		EquipSound = DesertEagleEquip,
		UnequipSound = DesertEagleUnequip,
        InsertAmmoSound = DesertEagleInsertAmmo,
        EjectAmmoSound = DesertEagleEjectAmmo,
		InsertAmmoStartSound = DesertEagleInsertAmmoStart,
		InsertAmmoStopSound = DesertEagleInsertAmmoStop,
		EjectAmmoStartSound = DesertEagleEjectAmmoStart,
		EjectAmmoStopSound = DesertEagleEjectAmmoStop,
        ShellFallSound = DesertEagleCartridgeFall,
        RackSound = DesertEagleRack,
        MagazineType = Base.44Clip,
        AmmoType = Base.Bullets44,
        WeaponReloadType = handgun,
        JamGunChance = 3,
        AttachmentType = Holster,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        StopPower = 9,
    }