Item: MK2-SD Pistol

Wiki Project Zomboid

MK2-SD Pistol

Variable Base.MK2SD Mod KAVALASH_VFExpansion1

Résumé

VariableBase.MK2SD
TypeWeapon
CatégorieWeapon
Poids2.2
Icône
mk2sd

Navigation

Nom variableMK2SD
ModuleBase
Sourcemedia\scripts\VFE_weapons.txt
Détails techniques
Item PK4597
Lignes5241 → 5319
File ID1342

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Propriétés

Toutes les propriétés extraites pour cet item.

75 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 25 25
AimingPerkHitChanceModifier 10 10
AimingPerkMinAngleModifier 0.05 0.05
AimingPerkRangeModifier 1.8 1.8
AimingTime 30 30
AmmoBox 22Box
AmmoType Base.22Bullets
AttachmentType Holster
BreakSound M9Break
BringToBearSound M9BringToBear
ClickSound M9Jam
ClipSize 10 10
ConditionLowerChanceOneIn 60 60
ConditionMax 40 40
CritDmgMultiplier 3 3
CriticalChance 20 20
DisplayCategory Weapon
DisplayName MK2-SD Pistol
DoorDamage 5 5
EjectAmmoSound M9EjectAmmo
EjectAmmoStartSound M9EjectAmmoStart
EjectAmmoStopSound M9EjectAmmoStop
EquipSound M9Equip
HitChance 65 65
HitSound BulletHitBody
Icon mk2sd
ImpactSound null
InsertAmmoSound M9InsertAmmo
InsertAmmoStartSound M9InsertAmmoStart
InsertAmmoStopSound M9InsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 1.5 1.5
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 0 0
MagazineType Base.22ClipPistol
MaxAmmo 10 10
MaxDamage 0.5 0.5
MaxHitCount 1 1
MaxRange 8 8
MetalValue 30 30
MinAngle 0.95 0.95
MinDamage 0.3 0.3
MinRange 0.51 0.51
MinimumSwingTime 0.5 0.5
ModelWeaponPart LaserOn LaserOn laser laser
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
ProjectileCount 1 1
PushBackMod 0.3 0.3
RackSound M9Rack
Ranged TRUE 1 1
RecoilDelay 10 10
ReloadTime 30 30
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound M9CartridgeFall
SoundGain 1.5 1.5
SoundRadius 15 15
SoundVolume 15 15
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 1 1
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Handgun
SwingSound Mk2SDshoot
SwingTime 0.5 0.5
ToHitModifier 1.2 1.2
Type Weapon
UnequipSound M9UnEquip
UseEndurance FALSE 0 0
WeaponReloadType handgun
WeaponSprite MK2SD
Weight 2.2 2.2
Raw block
	item MK2SD
	{
		DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	8,
		WeaponSprite	=	MK2SD,
		SoundVolume	=	15,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.5,
		ToHitModifier	=	1.2,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	2.2,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Firearm,
		ConditionMax	=	40,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		UseEndurance	=	FALSE,
		SwingAnim	=	Handgun,
		DisplayName	=	MK2-SD Pistol,
		MinRange	=	0.51,
		SwingTime	=	0.5,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M9BringToBear,
		SwingSound	=	Mk2SDshoot,
		HitSound = BulletHitBody,
		ClickSound = M9Jam,
		SoundRadius	=	15,
		MinDamage	=	0.3,
        MaxDamage	=	0.5,
		SplatSize	=	3,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	mk2sd,
		RunAnim	=	Run_Weapon2,
		CriticalChance	=	20,
        CritDmgMultiplier = 3,
        AimingPerkCritModifier = 25,
        AimingPerkRangeModifier = 1.8,
        HitChance = 65,
        AimingPerkHitChanceModifier = 10,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 10,
        SoundGain = 1.5,
        ClipSize = 10,
        ReloadTime = 30,
        AimingTime = 30,
        BreakSound = M9Break,
        MetalValue = 30,
        AmmoBox = 22Box,
        MaxAmmo = 10,
		EquipSound = M9Equip,
		UnequipSound = M9UnEquip,
        InsertAmmoSound = M9InsertAmmo,
        EjectAmmoSound = M9EjectAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
        ShellFallSound = M9CartridgeFall,
        RackSound = M9Rack,
        MagazineType = Base.22ClipPistol,
        AmmoType = Base.22Bullets,
        WeaponReloadType = handgun,
        JamGunChance = 1.5,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        AttachmentType = Holster,
        StopPower = 1,
	}