| Variable | Base.Revolver |
|---|---|
| Type | Weapon |
| Catégorie | Weapon |
| Poids | 1.8 |
| Icône |
RevolverVFE
|
| Nom variable | Revolver |
|---|---|
| Module | Base |
| Source | media\scripts\VFE_weapons.txt |
| Item PK | 4598 |
|---|---|
| Lignes | 5321 → 5397 |
| File ID | 1342 |
Icône affichée: un des objets requis pour fabriquer cette recette.
Icône affichée: l'objet obtenu via la recette quand il est identifié.
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| AimingPerkCritModifier | 20 | 20 | ||
| AimingPerkHitChanceModifier | 10 | 10 | ||
| AimingPerkMinAngleModifier | 0.05 | 0.05 | ||
| AimingPerkRangeModifier | 1.6 | 1.6 | ||
| AimingTime | 25 | 25 | ||
| AmmoBox | Bullets45Box | |||
| AmmoType | Base.Bullets45 | |||
| AttachmentType | Holster | |||
| BreakSound | M625Break | |||
| BringToBearSound | M625BringToBear | |||
| ClickSound | M625Jam | |||
| ConditionLowerChanceOneIn | 60 | 60 | ||
| ConditionMax | 40 | 40 | ||
| CritDmgMultiplier | 4 | 4 | ||
| CriticalChance | 20 | 20 | ||
| DisplayCategory | Weapon | |||
| DisplayName | M625 Revolver | |||
| DoorDamage | 5 | 5 | ||
| EjectAmmoSound | M625EjectAmmo | |||
| EjectAmmoStartSound | M625EjectAmmoStart | |||
| EjectAmmoStopSound | M625EjectAmmoStop | |||
| EquipSound | M625Equip | |||
| HitChance | 40 | 40 | ||
| HitSound | BulletHitBody | |||
| Icon | RevolverVFE | |||
| ImpactSound | null | |||
| InsertAmmoSound | M625InsertAmmo | |||
| InsertAmmoStartSound | M625InsertAmmoStart | |||
| InsertAmmoStopSound | M625InsertAmmoStop | |||
| IsAimedFirearm | TRUE | 1 | 1 | |
| JamGunChance | 0 | 0 | ||
| KnockBackOnNoDeath | TRUE | 1 | 1 | |
| KnockdownMod | 2 | 2 | ||
| ManuallyRemoveSpentRounds | TRUE | 1 | 1 | |
| MaxAmmo | 6 | 6 | ||
| MaxDamage | 1.4 | 1.4 | ||
| MaxHitCount | 1 | 1 | ||
| MaxRange | 10 | 10 | ||
| MetalValue | 30 | 30 | ||
| MinAngle | 0.95 | 0.95 | ||
| MinDamage | 1 | 1 | ||
| MinRange | 0.61 | 0.61 | ||
| MinimumSwingTime | 0.5 | 0.5 | ||
| ModelWeaponPart | RedDot RedDot reddot reddot | |||
| MultipleHitConditionAffected | FALSE | 0 | 0 | |
| NPCSoundBoost | 1.5 | 1.5 | ||
| ProjectileCount | 1 | 1 | ||
| PushBackMod | 0.3 | 0.3 | ||
| Ranged | TRUE | 1 | 1 | |
| RecoilDelay | 25 | 25 | ||
| ReloadTime | 30 | 30 | ||
| RunAnim | Run_Weapon2 | |||
| ShareDamage | FALSE | 0 | 0 | |
| ShellFallSound | M625CartridgeFall | |||
| SoundGain | 1.5 | 1.5 | ||
| SoundRadius | 55 | 55 | ||
| SoundVolume | 55 | 55 | ||
| SplatBloodOnNoDeath | TRUE | 1 | 1 | |
| SplatNumber | 3 | 3 | ||
| SplatSize | 3 | 3 | ||
| StopPower | 9 | 9 | ||
| SubCategory | Firearm | |||
| SwingAmountBeforeImpact | 0 | 0 | ||
| SwingAnim | Handgun | |||
| SwingSound | M625Shoot | |||
| SwingTime | 0.5 | 0.5 | ||
| ToHitModifier | 1.5 | 1.5 | ||
| Type | Weapon | |||
| UnequipSound | M625UnEquip | |||
| UseEndurance | FALSE | 0 | 0 | |
| WeaponReloadType | revolver | |||
| WeaponSprite | Revolver | |||
| Weight | 1.8 | 1.8 | ||
| haveChamber | FALSE | 0 | 0 |
item Revolver
{
DisplayCategory = Weapon,
ImpactSound = null,
MaxRange = 10,
WeaponSprite = Revolver,
SoundVolume = 55,
MinAngle = 0.95,
Type = Weapon,
MinimumSwingTime = 0.5,
ToHitModifier = 1.5,
NPCSoundBoost = 1.5,
KnockBackOnNoDeath = TRUE,
Ranged = TRUE,
SwingAmountBeforeImpact = 0,
ProjectileCount = 1,
ConditionLowerChanceOneIn = 60,
Weight = 1.8,
SplatNumber = 3,
PushBackMod = 0.3,
SubCategory = Firearm,
ConditionMax = 40,
ShareDamage = FALSE,
MaxHitCount = 1,
MinDamage = 1,
MaxDamage = 1.4,
IsAimedFirearm = TRUE,
DoorDamage = 5,
UseEndurance = FALSE,
SwingAnim = Handgun,
DisplayName = M625 Revolver,
MinRange = 0.61,
SwingTime = 0.5,
MultipleHitConditionAffected = FALSE,
SoundRadius = 55,
SplatSize = 3,
KnockdownMod = 2,
SplatBloodOnNoDeath = TRUE,
Icon = RevolverVFE,
RunAnim = Run_Weapon2,
CriticalChance = 20,
CritDmgMultiplier = 4,
AimingPerkCritModifier = 20,
AimingPerkRangeModifier = 1.6,
HitChance = 40,
AimingPerkHitChanceModifier = 10,
AimingPerkMinAngleModifier = 0.05,
RecoilDelay = 25,
SoundGain = 1.5,
ReloadTime = 30,
AimingTime = 25,
BreakSound = M625Break,
MetalValue = 30,
AmmoBox = Bullets45Box,
MaxAmmo = 6,
BringToBearSound = M625BringToBear,
SwingSound = M625Shoot,
HitSound = BulletHitBody,
ClickSound = M625Jam,
EquipSound = M625Equip,
UnequipSound = M625UnEquip,
InsertAmmoSound = M625InsertAmmo,
EjectAmmoSound = M625EjectAmmo,
InsertAmmoStartSound = M625InsertAmmoStart,
InsertAmmoStopSound = M625InsertAmmoStop,
EjectAmmoStartSound = M625EjectAmmoStart,
EjectAmmoStopSound = M625EjectAmmoStop,
ShellFallSound = M625CartridgeFall,
AmmoType = Base.Bullets45,
WeaponReloadType = revolver,
JamGunChance = 0,
haveChamber = FALSE,
ManuallyRemoveSpentRounds = TRUE,
AttachmentType = Holster,
ModelWeaponPart = RedDot RedDot reddot reddot,
StopPower = 9,
}