Item: Revolver M625

Wiki Project Zomboid

Revolver M625

Variable Base.Revolver Mod KAVALASH_VFExpansion1

Résumé

VariableBase.Revolver
TypeWeapon
CatégorieWeapon
Poids1.8
Icône
RevolverVFE

Navigation

Nom variableRevolver
ModuleBase
Sourcemedia\scripts\VFE_weapons.txt
Détails techniques
Item PK4598
Lignes5321 → 5397
File ID1342

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Propriétés

Toutes les propriétés extraites pour cet item.

74 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 20 20
AimingPerkHitChanceModifier 10 10
AimingPerkMinAngleModifier 0.05 0.05
AimingPerkRangeModifier 1.6 1.6
AimingTime 25 25
AmmoBox Bullets45Box
AmmoType Base.Bullets45
AttachmentType Holster
BreakSound M625Break
BringToBearSound M625BringToBear
ClickSound M625Jam
ConditionLowerChanceOneIn 60 60
ConditionMax 40 40
CritDmgMultiplier 4 4
CriticalChance 20 20
DisplayCategory Weapon
DisplayName M625 Revolver
DoorDamage 5 5
EjectAmmoSound M625EjectAmmo
EjectAmmoStartSound M625EjectAmmoStart
EjectAmmoStopSound M625EjectAmmoStop
EquipSound M625Equip
HitChance 40 40
HitSound BulletHitBody
Icon RevolverVFE
ImpactSound null
InsertAmmoSound M625InsertAmmo
InsertAmmoStartSound M625InsertAmmoStart
InsertAmmoStopSound M625InsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 0 0
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 2 2
ManuallyRemoveSpentRounds TRUE 1 1
MaxAmmo 6 6
MaxDamage 1.4 1.4
MaxHitCount 1 1
MaxRange 10 10
MetalValue 30 30
MinAngle 0.95 0.95
MinDamage 1 1
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
ModelWeaponPart RedDot RedDot reddot reddot
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
ProjectileCount 1 1
PushBackMod 0.3 0.3
Ranged TRUE 1 1
RecoilDelay 25 25
ReloadTime 30 30
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound M625CartridgeFall
SoundGain 1.5 1.5
SoundRadius 55 55
SoundVolume 55 55
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 9 9
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Handgun
SwingSound M625Shoot
SwingTime 0.5 0.5
ToHitModifier 1.5 1.5
Type Weapon
UnequipSound M625UnEquip
UseEndurance FALSE 0 0
WeaponReloadType revolver
WeaponSprite Revolver
Weight 1.8 1.8
haveChamber FALSE 0 0
Raw block
	item Revolver
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	10,
        WeaponSprite	=	Revolver,
        SoundVolume	=	55,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.8,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	40,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
		MinDamage	=	1,
        MaxDamage	=	1.4,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	M625 Revolver,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
        SoundRadius	=	55,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	RevolverVFE,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 20,
        AimingPerkRangeModifier = 1.6,
        HitChance = 40,
        AimingPerkHitChanceModifier = 10,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 25,
        SoundGain = 1.5,
        ReloadTime = 30,
        AimingTime = 25,
        BreakSound = M625Break,
        MetalValue = 30,
        AmmoBox = Bullets45Box,
        MaxAmmo = 6,
		BringToBearSound = M625BringToBear,
        SwingSound = M625Shoot,
        HitSound = BulletHitBody,
		ClickSound = M625Jam,
		EquipSound = M625Equip,
		UnequipSound = M625UnEquip,
        InsertAmmoSound = M625InsertAmmo,
        EjectAmmoSound = M625EjectAmmo,
		InsertAmmoStartSound = M625InsertAmmoStart,
		InsertAmmoStopSound = M625InsertAmmoStop,
		EjectAmmoStartSound = M625EjectAmmoStart,
		EjectAmmoStopSound = M625EjectAmmoStop,
        ShellFallSound = M625CartridgeFall,
        AmmoType = Base.Bullets45,
        WeaponReloadType = revolver,
        JamGunChance = 0,
        haveChamber = FALSE,
        ManuallyRemoveSpentRounds = TRUE,
        AttachmentType = Holster,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        StopPower = 9,
    }