Item: Revolver M10-5

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Revolver M10-5

Variable Base.Revolver_Short Mod KAVALASH_VFExpansion1

Résumé

VariableBase.Revolver_Short
TypeWeapon
CatégorieWeapon
Poids1.2
Icône
Revolver_ShortVFE

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Nom variableRevolver_Short
ModuleBase
Sourcemedia\scripts\VFE_weapons.txt
Détails techniques
Item PK4599
Lignes5399 → 5474
File ID1342

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Propriétés

Toutes les propriétés extraites pour cet item.

73 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 19 19
AimingPerkHitChanceModifier 10 10
AimingPerkMinAngleModifier 0.05 0.05
AimingPerkRangeModifier 1.6 1.6
AimingTime 45 45
AmmoBox Bullets38Box
AmmoType Base.Bullets38
AttachmentType Holster
BreakSound M36Break
BringToBearSound M36BringToBear
ClickSound M36Jam
ConditionLowerChanceOneIn 60 60
ConditionMax 40 40
CritDmgMultiplier 4 4
CriticalChance 10 10
DisplayCategory Weapon
DisplayName M10-5 Revolver
DoorDamage 5 5
EjectAmmoSound M36EjectAmmo
EjectAmmoStartSound M36EjectAmmoStart
EjectAmmoStopSound M36EjectAmmoStop
EquipSound M36Equip
HitChance 50 50
HitSound BulletHitBody
Icon Revolver_ShortVFE
ImpactSound null
InsertAmmoSound M36InsertAmmo
InsertAmmoStartSound M36InsertAmmoStart
InsertAmmoStopSound M36InsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 0 0
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 1 1
ManuallyRemoveSpentRounds TRUE 1 1
MaxAmmo 6 6
MaxDamage 1.0 1
MaxHitCount 1 1
MaxRange 8 8
MetalValue 30 30
MinAngle 0.95 0.95
MinDamage 0.8 0.8
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
ProjectileCount 1 1
PushBackMod 0.3 0.3
Ranged TRUE 1 1
RecoilDelay 17 17
ReloadTime 30 30
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound M36CartridgeFall
SoundGain 1.5 1.5
SoundRadius 35 35
SoundVolume 35 35
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 5 5
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Handgun
SwingSound M36Shoot
SwingTime 0.5 0.5
ToHitModifier 1.5 1.5
Type Weapon
UnequipSound M36UnEquip
UseEndurance FALSE 0 0
WeaponReloadType revolver
WeaponSprite Revolver_Short
Weight 1.2 1.2
haveChamber FALSE 0 0
Raw block
    item Revolver_Short
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	8,
        WeaponSprite	=	Revolver_Short,
        SoundVolume	=	35,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.2,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	40,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	M10-5 Revolver,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
        SoundRadius	=	35,
        MinDamage	=	0.8,
        MaxDamage	=	1.0,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	Revolver_ShortVFE,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	10,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 19,
        AimingPerkRangeModifier = 1.6,
        HitChance = 50,
        AimingPerkHitChanceModifier = 10,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 17,
        SoundGain = 1.5,
        ReloadTime = 30,
        AimingTime = 45,
        BreakSound = M36Break,
        MetalValue = 30,
        AmmoBox = Bullets38Box,
        MaxAmmo = 6,
		BringToBearSound = M36BringToBear,
        SwingSound = M36Shoot,
        HitSound = BulletHitBody,
		ClickSound = M36Jam,
		EquipSound = M36Equip,
		UnequipSound = M36UnEquip,
        InsertAmmoSound = M36InsertAmmo,
        EjectAmmoSound = M36EjectAmmo,
		InsertAmmoStartSound = M36InsertAmmoStart,
		InsertAmmoStopSound = M36InsertAmmoStop,
		EjectAmmoStartSound = M36EjectAmmoStart,
		EjectAmmoStopSound = M36EjectAmmoStop,
        ShellFallSound = M36CartridgeFall,
        AmmoType = Base.Bullets38,
        WeaponReloadType = revolver,
        JamGunChance = 0,
        haveChamber = FALSE,
        ManuallyRemoveSpentRounds = TRUE,
        AttachmentType = Holster,
        StopPower = 5,
    }