Item: Revolver Magnum M29

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Revolver Magnum M29

Variable Base.Revolver_Long Mod KAVALASH_VFExpansion1

Résumé

VariableBase.Revolver_Long
TypeWeapon
CatégorieWeapon
Poids2
Icône
Revolver_LongVFE

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Nom variableRevolver_Long
ModuleBase
Sourcemedia\scripts\VFE_weapons.txt
Détails techniques
Item PK4600
Lignes5476 → 5553
File ID1342

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Propriétés

Toutes les propriétés extraites pour cet item.

75 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 25 25
AimingPerkHitChanceModifier 10 10
AimingPerkMinAngleModifier 0.05 0.05
AimingPerkRangeModifier 1.6 1.6
AimingTime 20 20
AmmoBox Bullets44Box
AmmoType Base.Bullets44
AttachmentType Holster
BreakSound MagnumBreak
BringToBearSound MagnumBringToBear
ClickSound MagnumJam
ConditionLowerChanceOneIn 60 60
ConditionMax 40 40
CritDmgMultiplier 4 4
CriticalChance 10 10
DisplayCategory Weapon
DisplayName Magnum
DoorDamage 5 5
EjectAmmoSound MagnumEjectAmmo
EjectAmmoStartSound MagnumEjectAmmoStart
EjectAmmoStopSound MagnumEjectAmmoStop
EquipSound MagnumEquip
HitChance 40 40
HitSound BulletHitBody
Icon Revolver_LongVFE
ImpactSound null
InsertAmmoSound MagnumInsertAmmo
InsertAmmoStartSound MagnumInsertAmmoStart
InsertAmmoStopSound MagnumInsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 0 0
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 2 2
ManuallyRemoveSpentRounds TRUE 1 1
MaxAmmo 6 6
MaxDamage 2.5 2.5
MaxHitCount 2 2
MaxRange 11 11
MetalValue 30 30
MinAngle 0.95 0.95
MinDamage 2.0 2
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
ModelWeaponPart RedDot RedDot reddot reddot
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
PiercingBullets TRUE 1 1
ProjectileCount 1 1
PushBackMod 0.3 0.3
Ranged TRUE 1 1
RecoilDelay 32 32
ReloadTime 30 30
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound MagnumCartridgeFall
SoundGain 1.5 1.5
SoundRadius 70 70
SoundVolume 70 70
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 12 12
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Handgun
SwingSound MagnumShoot
SwingTime 0.5 0.5
ToHitModifier 1.5 1.5
Type Weapon
UnequipSound MagumUnEquip
UseEndurance FALSE 0 0
WeaponReloadType revolver
WeaponSprite Revolver_Long
Weight 2 2
haveChamber FALSE 0 0
Raw block
	item Revolver_Long
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	11,
        WeaponSprite	=	Revolver_Long,
        SoundVolume	=	70,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	2,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	40,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        IsAimedFirearm	=	TRUE,
		PiercingBullets = TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	Magnum,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
        SoundRadius	=	70,
        MinDamage	=	2.0,
        MaxDamage	=	2.5,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	Revolver_LongVFE,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	10,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 25,
        AimingPerkRangeModifier = 1.6,
        HitChance = 40,
        AimingPerkHitChanceModifier = 10,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 32,
        SoundGain = 1.5,
        ReloadTime = 30,
        AimingTime = 20,
        BreakSound = MagnumBreak,
        MetalValue = 30,
        AmmoBox = Bullets44Box,
        MaxAmmo = 6,
		BringToBearSound = MagnumBringToBear,
        SwingSound = MagnumShoot,
        HitSound = BulletHitBody,
		ClickSound = MagnumJam,
		EquipSound = MagnumEquip,
		UnequipSound = MagumUnEquip,
        InsertAmmoSound = MagnumInsertAmmo,
        EjectAmmoSound = MagnumEjectAmmo,
		InsertAmmoStartSound = MagnumInsertAmmoStart,
		InsertAmmoStopSound = MagnumInsertAmmoStop,
		EjectAmmoStartSound = MagnumEjectAmmoStart,
		EjectAmmoStopSound = MagnumEjectAmmoStop,
        ShellFallSound = MagnumCartridgeFall,
        AmmoType = Base.Bullets44,
        WeaponReloadType = revolver,
        JamGunChance = 0,
        haveChamber = FALSE,
        ManuallyRemoveSpentRounds = TRUE,
        AttachmentType = Holster,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        StopPower = 12,
    }