Item: Seau de plâtre

Wiki Project Zomboid

Seau de plâtre

Variable Base.BucketPlasterFull Mod Vanilla

Résumé

VariableBase.BucketPlasterFull
TypeDrainable
CatégorieMaterial
Poids10
Icône
MetalBucket_Plaster

Navigation

Nom variableBucketPlasterFull
ModuleBase
Sourcescripts\items.txt
Détails techniques
Item PK4723
Lignes688 → 702
File ID1360

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

3 recettes
Afficher la liste
Recipe Mod Category Time Result
MetalBucket Make Bucket of Plaster
Make Bucket of Plaster
Base
KAVALASH_Custom Carpentry 150 BucketPlasterFull=1
MetalBucket Make Bucket Of Plaster
Make Bucket Of Plaster
CraftMoreKavalash
KAVALASH_Custom CraftBetonniere 450 BucketPlasterFull=1
MetalBucket Préparer un seau de plâtre
Make Bucket of Plaster
Base
Vanilla Carpentry 150 BucketPlasterFull=1

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

2 recettes
Afficher la liste
Recipe Mod Category Time Result
LabDecorSkeleton Assemble Skeleton Model (Lab Workbench)
DecAssembleSkeleton
LabRecipes
KAVALASH_VaccinDrReapers Decorations 400 LabDecorSkeleton=1
LabDecorVirusModel Assemble Virus Model (Lab Workbench)
DecAssembleVirusModel
LabRecipes
KAVALASH_VaccinDrReapers Decorations 280 LabDecorVirusModel=1

Propriétés

Toutes les propriétés extraites pour cet item.

12 propriétés
Key Value (raw) Num Bool JSON
DisplayCategory Material
DisplayName Bucket of Plaster
EatType Bucket
Icon MetalBucket_Plaster
ReplaceOnDeplete BucketEmpty
ReplaceOnUseOn WaterSource-BucketWaterFull
StaticModel Bucket
Type Drainable
UseDelta 0.1 0.1
UseWhileEquipped FALSE 0 0
Weight 10 10
WorldStaticModel BucketFullPlaster_Ground
Raw block
	item BucketPlasterFull
	{
	    DisplayCategory = Material,
		Weight	=	10,
		Type	=	Drainable,
		UseWhileEquipped	=	FALSE,
		UseDelta	=	0.1,
		DisplayName	=	Bucket of Plaster,
		ReplaceOnDeplete	=	BucketEmpty,
		ReplaceOnUseOn	=	WaterSource-BucketWaterFull,
		Icon	=	MetalBucket_Plaster,
		StaticModel = Bucket,
		EatType = Bucket,
		WorldStaticModel = BucketFullPlaster_Ground,
	}