Item: Seau (rempli d'eau)

Wiki Project Zomboid

Seau (rempli d'eau)

Variable Base.BucketWaterFull Mod Vanilla

Résumé

VariableBase.BucketWaterFull
TypeDrainable
CatégorieWater
Poids4
Icône
MetalBucket_Water

Navigation

Nom variableBucketWaterFull
ModuleBase
Sourcescripts\items.txt
Détails techniques
Item PK4724
Lignes704 → 726
File ID1360

Recettes qui fabriquent cet item

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0 recette
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Recettes qui utilisent cet item

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6 recettes
Afficher la liste
Recipe Mod Category Time Result
Concrete_Powder Make Concrete Powder
Make Concrete Powder
MCH
KAVALASH_BuildingMenuKavalash CraftBetonniere 70 ConcretePowder=2
Plaster_Powder Make Plaster Powder
Make Plaster Powder
MCH
KAVALASH_BuildingMenuKavalash CraftBetonniere 70 PlasterPowder=2
MetalBucket_Plaster Make Bucket of Plaster
Make Bucket of Plaster
Base
KAVALASH_Custom Carpentry 150 BucketPlasterFull=1
Make Bucket Of Asphalt Mixture (Betonniere)
Make Bucket Of Asphalt Mixture (Betonniere)
CraftMoreKavalash
KAVALASH_Custom CraftBetonniere 150 BucketAsphaltMixtureFull=2
MetalBucket_Concrete Make Bucket Of Concrete
Make Bucket Of Concrete
CraftMoreKavalash
KAVALASH_Custom CraftBetonniere 450 BucketConcreteFull=1
MetalBucket_Plaster Préparer un seau de plâtre
Make Bucket of Plaster
Base
Vanilla Carpentry 150 BucketPlasterFull=1

Propriétés

Toutes les propriétés extraites pour cet item.

20 propriétés
Key Value (raw) Num Bool JSON
CanStoreWater TRUE 1 1
DisplayCategory Water
DisplayName Bucket of Water
EatType Bucket
FillFromDispenserSound GetWaterFromDispenserMetalBig
FillFromTapSound GetWaterFromTapMetalBig
Icon MetalBucket_Water
IsCookable TRUE 1 1
IsWaterSource TRUE 1 1
RainFactor 1 1
ReplaceOnDeplete BucketEmpty
ReplaceOnUseOn WaterSource-BucketWaterFull
StaticModel Bucket
Tags HasMetal
Tooltip Tooltip_item_RainFromGround
Type Drainable
UseDelta 0.04 0.04
UseWhileEquipped FALSE 0 0
Weight 4 4
WorldStaticModel BucketFullWater_Ground
Raw block
	item BucketWaterFull
	{
	    DisplayCategory = Water,
		IsWaterSource	=	TRUE,
		Weight	=	4,
		CanStoreWater	=	TRUE,
		FillFromDispenserSound = GetWaterFromDispenserMetalBig,
		FillFromTapSound = GetWaterFromTapMetalBig,
		Type	=	Drainable,
		DisplayName	=	Bucket of Water,
		UseWhileEquipped	=	FALSE,
		UseDelta	=	0.04,
		ReplaceOnDeplete	=	BucketEmpty,
		ReplaceOnUseOn	=	WaterSource-BucketWaterFull,
		Icon	=	MetalBucket_Water,
		RainFactor = 1,
		Tooltip = Tooltip_item_RainFromGround,
		StaticModel = Bucket,
		EatType = Bucket,
		WorldStaticModel = BucketFullWater_Ground,
		IsCookable = TRUE,
		Tags = HasMetal,
	}