| Variable | Base.Torch |
|---|---|
| Type | Drainable |
| Catégorie | LightSource |
| Poids | 1 |
| Icône |
Flashlight
|
| Nom variable | Torch |
|---|---|
| Module | Base |
| Source | scripts\items.txt |
| Item PK | 4759 |
|---|---|
| Lignes | 1252 → 1272 |
| File ID | 1360 |
Icône affichée: un des objets requis pour fabriquer cette recette.
| Recipe | Mod | Category | Time | Result |
|---|---|---|---|---|
|
Insert Battery into Flashlight
Base
|
KAVALASH_Custom | 30 | Torch=1 |
|
|
Insert Battery into Flashlight
Base
|
Vanilla | 30 | Torch=1 |
Icône affichée: l'objet obtenu via la recette quand il est identifié.
| Recipe | Mod | Category | Time | Result |
|---|---|---|---|---|
|
Dismantle Flashlight
Base
|
KAVALASH_Custom | Electrical | 30 | ElectronicsScrap=1 |
|
Insert Battery into Flashlight
Base
|
KAVALASH_Custom | 30 | Torch=1 |
|
|
Remove Battery
Base
|
KAVALASH_Custom | 30 | Battery=1 |
|
|
Dismantle Flashlight
Base
|
Vanilla | Electrical | 30 | ElectronicsScrap=1 |
|
Insert Battery into Flashlight
Base
|
Vanilla | 30 | Torch=1 |
|
|
Remove Battery
Base
|
Vanilla | 30 | Battery=1 |
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| ActivatedItem | TRUE | 1 | 1 | |
| DisappearOnUse | FALSE | 0 | 0 | |
| DisplayCategory | LightSource | |||
| DisplayName | Flashlight | |||
| Icon | Flashlight | |||
| LightDistance | 25 | 25 | ||
| LightStrength | 2 | 2 | ||
| MetalValue | 10 | 10 | ||
| StaticModel | FlashLight | |||
| TorchCone | TRUE | 1 | 1 | |
| TorchDot | 0.66 | 0.66 | ||
| Type | Drainable | |||
| UseDelta | 0.0009 | 0.0009 | ||
| Weight | 1 | 1 | ||
| WorldStaticModel | FlashLightGround | |||
| cantBeConsolided | TRUE | 1 | 1 | |
| primaryAnimMask | HoldingTorchRight | |||
| secondaryAnimMask | HoldingTorchLeft |
item Torch
{
DisplayCategory = LightSource,
LightDistance = 25,
Weight = 1,
DisappearOnUse = FALSE,
Type = Drainable,
TorchCone = TRUE,
UseDelta = 0.0009,
LightStrength = 2,
TorchDot = 0.66,
DisplayName = Flashlight,
ActivatedItem = TRUE,
Icon = Flashlight,
MetalValue = 10,
cantBeConsolided = TRUE,
StaticModel = FlashLight,
primaryAnimMask = HoldingTorchRight,
secondaryAnimMask = HoldingTorchLeft,
WorldStaticModel = FlashLightGround,
}