Item: Lampe torche

Wiki Project Zomboid

Lampe torche

Variable Base.Torch Mod Vanilla

Résumé

VariableBase.Torch
TypeDrainable
CatégorieLightSource
Poids1
Icône
Flashlight

Navigation

Nom variableTorch
ModuleBase
Sourcescripts\items.txt
Détails techniques
Item PK4759
Lignes1252 → 1272
File ID1360

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

2 recettes
Afficher la liste
Recipe Mod Category Time Result
Flashlight Insert Battery into Flashlight
Insert Battery into Flashlight
Base
KAVALASH_Custom 30 Torch=1
Flashlight Mettre des piles
Insert Battery into Flashlight
Base
Vanilla 30 Torch=1

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

6 recettes
Afficher la liste
Recipe Mod Category Time Result
ElectronicsScrap Dismantle Flashlight
Dismantle Flashlight
Base
KAVALASH_Custom Electrical 30 ElectronicsScrap=1
Flashlight Insert Battery into Flashlight
Insert Battery into Flashlight
Base
KAVALASH_Custom 30 Torch=1
Battery Remove Battery
Remove Battery
Base
KAVALASH_Custom 30 Battery=1
ElectronicsScrap Démonter
Dismantle Flashlight
Base
Vanilla Electrical 30 ElectronicsScrap=1
Flashlight Mettre des piles
Insert Battery into Flashlight
Base
Vanilla 30 Torch=1
Battery Enlever les piles
Remove Battery
Base
Vanilla 30 Battery=1

Propriétés

Toutes les propriétés extraites pour cet item.

18 propriétés
Key Value (raw) Num Bool JSON
ActivatedItem TRUE 1 1
DisappearOnUse FALSE 0 0
DisplayCategory LightSource
DisplayName Flashlight
Icon Flashlight
LightDistance 25 25
LightStrength 2 2
MetalValue 10 10
StaticModel FlashLight
TorchCone TRUE 1 1
TorchDot 0.66 0.66
Type Drainable
UseDelta 0.0009 0.0009
Weight 1 1
WorldStaticModel FlashLightGround
cantBeConsolided TRUE 1 1
primaryAnimMask HoldingTorchRight
secondaryAnimMask HoldingTorchLeft
Raw block
	item Torch
	{
	    DisplayCategory = LightSource,
		LightDistance	=	25,
		Weight	=	1,
		DisappearOnUse	=	FALSE,
		Type	=	Drainable,
		TorchCone	=	TRUE,
		UseDelta	=	0.0009,
		LightStrength	=	2,
		TorchDot = 0.66,
		DisplayName	=	Flashlight,
		ActivatedItem	=	TRUE,
		Icon	=	Flashlight,
		MetalValue = 10,
		cantBeConsolided = TRUE,
		StaticModel = FlashLight,
		primaryAnimMask = HoldingTorchRight,
        secondaryAnimMask = HoldingTorchLeft,
        WorldStaticModel = FlashLightGround,
	}