| Variable | Base.StewBowl |
|---|---|
| Type | Food |
| Catégorie | Food |
| Poids | 1 |
| Icône |
BowlFull
|
| Nom variable | StewBowl |
|---|---|
| Module | Base |
| Source | scripts\items_food.txt |
| Item PK | 4899 |
|---|---|
| Lignes | 3252 → 3276 |
| File ID | 1361 |
Icône affichée: un des objets requis pour fabriquer cette recette.
| Recipe | Mod | Category | Time | Result |
|---|---|---|---|---|
|
Make 2 Bowls of Stew
Base
|
KAVALASH_Custom | Cooking | 80 | StewBowl=2 |
|
Make 4 Bowls of Stew
Base
|
KAVALASH_Custom | Cooking | 80 | StewBowl=4 |
|
Make 2 Bowls of Stew
SapphCooking
|
KAVALASH_sapphcooking | Cooking | 80 | StewBowl=2 |
|
Make 2 Bowls of Stew
Base
|
Vanilla | Cooking | 80 | StewBowl=2 |
|
Make 4 Bowls of Stew
Base
|
Vanilla | Cooking | 80 | StewBowl=4 |
Icône affichée: l'objet obtenu via la recette quand il est identifié.
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| BadCold | true | 1 | 1 | |
| BadInMicrowave | true | 1 | 1 | |
| Calories | 250 | 250 | ||
| Carbohydrates | 34 | 34 | ||
| DaysFresh | 2 | 2 | ||
| DaysTotallyRotten | 4 | 4 | ||
| DisplayCategory | Food | |||
| DisplayName | Bowl of Stew | |||
| EatType | 2handbowl | |||
| HungerChange | -15 | -15 | ||
| Icon | BowlFull | |||
| IsCookable | TRUE | 1 | 1 | |
| Lipids | 3 | 3 | ||
| MinutesToBurn | 25 | 25 | ||
| MinutesToCook | 15 | 15 | ||
| Proteins | 23 | 23 | ||
| ReplaceOnUse | Bowl | |||
| StaticModel | Bowl | |||
| Type | Food | |||
| UnhappyChange | -20 | -20 | ||
| Weight | 1 | 1 | ||
| WorldStaticModel | BowlSoup_Ground |
item StewBowl
{
DisplayName = Bowl of Stew,
DisplayCategory = Food,
Type = Food,
Weight = 1,
Icon = BowlFull,
BadCold = true,
BadInMicrowave = true,
EatType = 2handbowl,
IsCookable = TRUE,
ReplaceOnUse = Bowl,
MinutesToCook = 15,
MinutesToBurn = 25,
DaysFresh = 2,
DaysTotallyRotten = 4,
HungerChange = -15,
UnhappyChange = -20,
Calories = 250,
Carbohydrates = 34,
Lipids = 3,
Proteins = 23,
StaticModel = Bowl,
WorldStaticModel = BowlSoup_Ground,
}