| Variable | Base.Crayfish |
|---|---|
| Type | Food |
| Catégorie | Food |
| Poids | 0.2 |
| Icône |
Crayfish
|
| Nom variable | Crayfish |
|---|---|
| Module | Base |
| Source | scripts\items_food.txt |
| Item PK | 5114 |
|---|---|
| Lignes | 7689 → 7712 |
| File ID | 1361 |
Icône affichée: un des objets requis pour fabriquer cette recette.
Icône affichée: l'objet obtenu via la recette quand il est identifié.
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| BadInMicrowave | true | 1 | 1 | |
| Calories | 40 | 40 | ||
| Carbohydrates | 0 | 0 | ||
| DangerousUncooked | TRUE | 1 | 1 | |
| DaysFresh | 2 | 2 | ||
| DaysTotallyRotten | 4 | 4 | ||
| DisplayCategory | Food | |||
| DisplayName | Crayfish | |||
| EvolvedRecipe | Pizza:10;Soup:10;Stew:10;Pie:10;Stir fry Griddle Pan:10;Stir fry:10;Sandwich:10|Cooked;Sandwich Baguette:10|Cooked;Burger:10|Cooked;Salad:10|Cooked;Roasted Vegetables:10;RicePot:10;RicePan:10;PastaPot:10;PastaPan:10;Burrito:10|Cooked;Taco:10|Cooked | |||
| FoodType | Seafood | |||
| GoodHot | true | 1 | 1 | |
| HungerChange | -10 | -10 | ||
| Icon | Crayfish | |||
| IsCookable | TRUE | 1 | 1 | |
| Lipids | 2 | 2 | ||
| MinutesToBurn | 60 | 60 | ||
| MinutesToCook | 30 | 30 | ||
| Proteins | 8 | 8 | ||
| Type | Food | |||
| Weight | 0.2 | 0.2 | ||
| WorldStaticModel | Crayfish_Ground |
item Crayfish
{
DisplayName = Crayfish,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = Crayfish,
BadInMicrowave = true,
DangerousUncooked = TRUE,
EvolvedRecipe = Pizza:10;Soup:10;Stew:10;Pie:10;Stir fry Griddle Pan:10;Stir fry:10;Sandwich:10|Cooked;Sandwich Baguette:10|Cooked;Burger:10|Cooked;Salad:10|Cooked;Roasted Vegetables:10;RicePot:10;RicePan:10;PastaPot:10;PastaPan:10;Burrito:10|Cooked;Taco:10|Cooked,
FoodType = Seafood,
GoodHot = true,
IsCookable = TRUE,
MinutesToCook = 30,
MinutesToBurn = 60,
DaysFresh = 2,
DaysTotallyRotten = 4,
HungerChange = -10,
Calories = 40,
Carbohydrates = 0,
Lipids = 2,
Proteins = 8,
WorldStaticModel = Crayfish_Ground,
}