Item: Tuyau en plomb

Wiki Project Zomboid

Tuyau en plomb

Variable Base.LeadPipe Mod Vanilla

Résumé

VariableBase.LeadPipe
TypeWeapon
CatégorieWeapon
Poids1.5
Icône
Pipe

Navigation

Nom variableLeadPipe
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK5358
Lignes52 → 93
File ID1364

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

0 recette
Aucune recette ne fabrique cet item.

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

0 recette
Aucune recette n'utilise cet item.

Propriétés

Toutes les propriétés extraites pour cet item.

39 propriétés
Key Value (raw) Num Bool JSON
AttachmentType BigWeapon
BaseSpeed 0.93 0.93
BreakSound LeadPipeBreak
Categories Improvised;SmallBlunt
ConditionLowerChanceOneIn 20 20
ConditionMax 15 15
CritDmgMultiplier 2 2
CriticalChance 30 30
DisplayCategory Weapon
DisplayName Lead Pipe
DoorDamage 1 1
DoorHitSound LeadPipeHit
HitFloorSound LeadPipeHit
HitSound LeadPipeHit
Icon Pipe
IdleAnim Idle_Weapon2
KnockBackOnNoDeath FALSE 0 0
KnockdownMod 0 0
MaxDamage 1.2 1.2
MaxHitCount 2 2
MaxRange 1.15 1.15
MinAngle 0.7 0.7
MinDamage 0.7 0.7
MinRange 0.61 0.61
MinimumSwingTime 2 2
PushBackMod 0.3 0.3
RunAnim Run_Weapon2
SplatBloodOnNoDeath FALSE 0 0
SplatNumber 1 1
SubCategory Swinging
SwingAmountBeforeImpact 0.02 0.02
SwingAnim Bat
SwingSound LeadPipeSwing
SwingTime 2 2
TreeDamage 0 0
Type Weapon
WeaponLength 0.35 0.35
WeaponSprite LeadPipe
Weight 1.5 1.5
Raw block
    item LeadPipe
    {
        DisplayCategory = Weapon,
        MaxRange	=	1.15,
        WeaponSprite	=	LeadPipe,
        MinAngle	=	0.7,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	20,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	15,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Lead Pipe,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Pipe,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   LeadPipeBreak,
        DoorHitSound = LeadPipeHit,
		HitSound = LeadPipeHit,
		HitFloorSound = LeadPipeHit,
		SwingSound = LeadPipeSwing,
        TreeDamage  =   0,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        MinDamage	=	0.7,
        MaxDamage	=	1.2,
        BaseSpeed = 0.93,
        WeaponLength = 0.35,
        AttachmentType = BigWeapon,
    }