| Variable | Base.LeadPipe |
|---|---|
| Type | Weapon |
| Catégorie | Weapon |
| Poids | 1.5 |
| Icône |
Pipe
|
| Nom variable | LeadPipe |
|---|---|
| Module | Base |
| Source | scripts\items_weapons.txt |
| Item PK | 5358 |
|---|---|
| Lignes | 52 → 93 |
| File ID | 1364 |
Icône affichée: un des objets requis pour fabriquer cette recette.
Icône affichée: l'objet obtenu via la recette quand il est identifié.
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| AttachmentType | BigWeapon | |||
| BaseSpeed | 0.93 | 0.93 | ||
| BreakSound | LeadPipeBreak | |||
| Categories | Improvised;SmallBlunt | |||
| ConditionLowerChanceOneIn | 20 | 20 | ||
| ConditionMax | 15 | 15 | ||
| CritDmgMultiplier | 2 | 2 | ||
| CriticalChance | 30 | 30 | ||
| DisplayCategory | Weapon | |||
| DisplayName | Lead Pipe | |||
| DoorDamage | 1 | 1 | ||
| DoorHitSound | LeadPipeHit | |||
| HitFloorSound | LeadPipeHit | |||
| HitSound | LeadPipeHit | |||
| Icon | Pipe | |||
| IdleAnim | Idle_Weapon2 | |||
| KnockBackOnNoDeath | FALSE | 0 | 0 | |
| KnockdownMod | 0 | 0 | ||
| MaxDamage | 1.2 | 1.2 | ||
| MaxHitCount | 2 | 2 | ||
| MaxRange | 1.15 | 1.15 | ||
| MinAngle | 0.7 | 0.7 | ||
| MinDamage | 0.7 | 0.7 | ||
| MinRange | 0.61 | 0.61 | ||
| MinimumSwingTime | 2 | 2 | ||
| PushBackMod | 0.3 | 0.3 | ||
| RunAnim | Run_Weapon2 | |||
| SplatBloodOnNoDeath | FALSE | 0 | 0 | |
| SplatNumber | 1 | 1 | ||
| SubCategory | Swinging | |||
| SwingAmountBeforeImpact | 0.02 | 0.02 | ||
| SwingAnim | Bat | |||
| SwingSound | LeadPipeSwing | |||
| SwingTime | 2 | 2 | ||
| TreeDamage | 0 | 0 | ||
| Type | Weapon | |||
| WeaponLength | 0.35 | 0.35 | ||
| WeaponSprite | LeadPipe | |||
| Weight | 1.5 | 1.5 |
item LeadPipe
{
DisplayCategory = Weapon,
MaxRange = 1.15,
WeaponSprite = LeadPipe,
MinAngle = 0.7,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;SmallBlunt,
ConditionLowerChanceOneIn = 20,
Weight = 1.5,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 15,
MaxHitCount = 2,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Lead Pipe,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Pipe,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = LeadPipeBreak,
DoorHitSound = LeadPipeHit,
HitSound = LeadPipeHit,
HitFloorSound = LeadPipeHit,
SwingSound = LeadPipeSwing,
TreeDamage = 0,
CriticalChance = 30,
CritDmgMultiplier = 2,
MinDamage = 0.7,
MaxDamage = 1.2,
BaseSpeed = 0.93,
WeaponLength = 0.35,
AttachmentType = BigWeapon,
}