Item: Matraque de police

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Matraque de police

Variable Base.Nightstick Mod Vanilla

Résumé

VariableBase.Nightstick
TypeWeapon
CatégorieWeapon
Poids1.5
Icône
NightStick

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Nom variableNightstick
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK5359
Lignes95 → 136
File ID1364

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Propriétés

Toutes les propriétés extraites pour cet item.

39 propriétés
Key Value (raw) Num Bool JSON
AttachmentType Nightstick
BaseSpeed 1 1
BreakSound NightstickBreak
Categories SmallBlunt
ConditionLowerChanceOneIn 20 20
ConditionMax 15 15
CritDmgMultiplier 2 2
CriticalChance 25 25
DisplayCategory Weapon
DisplayName Nightstick
DoorDamage 1 1
DoorHitSound NightstickHit
HitFloorSound NightstickHit
HitSound NightstickHit
Icon NightStick
IdleAnim Idle_Weapon2
KnockBackOnNoDeath FALSE 0 0
KnockdownMod 0 0
MaxDamage 1.1 1.1
MaxHitCount 2 2
MaxRange 1.2 1.2
MinAngle 0.72 0.72
MinDamage 0.6 0.6
MinRange 0.61 0.61
MinimumSwingTime 2 2
PushBackMod 0.3 0.3
RunAnim Run_Weapon2
SplatBloodOnNoDeath FALSE 0 0
SplatNumber 1 1
SubCategory Swinging
SwingAmountBeforeImpact 0.02 0.02
SwingAnim Bat
SwingSound NightstickSwing
SwingTime 2 2
TreeDamage 0 0
Type Weapon
WeaponLength 0.45 0.45
WeaponSprite Nightstick
Weight 1.5 1.5
Raw block
    item Nightstick
    {
        DisplayCategory = Weapon,
        MaxRange	=	1.2,
        WeaponSprite	=	Nightstick,
        MinAngle	=	0.72,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlunt,
        ConditionLowerChanceOneIn	=	20,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	15,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Nightstick,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	NightStick,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   NightstickBreak,
        DoorHitSound = NightstickHit,
		HitSound = NightstickHit,
		HitFloorSound = NightstickHit,
		SwingSound = NightstickSwing,
        TreeDamage  =   0,
        CriticalChance	=	25,
        CritDmgMultiplier = 2,
        MinDamage	=	0.6,
        MaxDamage	=	1.1,
        BaseSpeed = 1,
        WeaponLength = 0.45,
        AttachmentType = Nightstick,
    }