Item: Faucille

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Faucille

Variable Base.HandScythe Mod Vanilla

Résumé

VariableBase.HandScythe
TypeWeapon
CatégorieToolWeapon
Poids0.5
Icône
HandScythe

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Nom variableHandScythe
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK5364
Lignes311 → 352
File ID1364

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Propriétés

Toutes les propriétés extraites pour cet item.

39 propriétés
Key Value (raw) Num Bool JSON
AttachmentType Hammer
BaseSpeed 1.1 1.1
BreakSound HandScytheBreak
Categories SmallBlade
ConditionLowerChanceOneIn 5 5
ConditionMax 5 5
CritDmgMultiplier 5 5
CriticalChance 15 15
DamageCategory Slash
DamageMakeHole TRUE 1 1
DisplayCategory ToolWeapon
DisplayName Hand Scythe
DoorDamage 5 5
DoorHitSound HandScytheHit
HitFloorSound HandScytheHit
HitSound HandScytheHit
Icon HandScythe
KnockBackOnNoDeath FALSE 0 0
KnockdownMod 2 2
MaxDamage 1.2 1.2
MaxHitCount 2 2
MaxRange 1.1 1.1
MinAngle 0.67 0.67
MinDamage 0.6 0.6
MinRange 0.61 0.61
MinimumSwingTime 4 4
PushBackMod 0.3 0.3
SplatBloodOnNoDeath FALSE 0 0
SplatNumber 2 2
SubCategory Swinging
SwingAmountBeforeImpact 0.02 0.02
SwingAnim Bat
SwingSound HandScytheSwing
SwingTime 4 4
TreeDamage 0 0
Type Weapon
WeaponLength 0.3 0.3
WeaponSprite HandScythe
Weight 0.5 0.5
Raw block
    item HandScythe
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.1,
        WeaponSprite	=	HandScythe,
        MinAngle	=	0.67,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlade,
        ConditionLowerChanceOneIn	=	5,
        Weight	=	0.5,
        SplatNumber	=	2,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	5,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Bat,
        DisplayName	=	Hand Scythe,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	HandScythe,
        DoorHitSound = HandScytheHit,
		HitSound = HandScytheHit,
		HitFloorSound = HandScytheHit,
        BreakSound  =   HandScytheBreak,
		SwingSound = HandScytheSwing,
        TreeDamage  =   0,
        CriticalChance	=	15,
        CritDmgMultiplier = 5,
        MinDamage	=	0.6,
        MaxDamage	=	1.2,
        BaseSpeed = 1.1,
        WeaponLength = 0.3,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Hammer,
     }