Item: Clé anglaise

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Clé anglaise

Variable Base.PipeWrench Mod Vanilla

Résumé

VariableBase.PipeWrench
TypeWeapon
CatégorieToolWeapon
Poids1.5
Icône
PipeWrench

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Nom variablePipeWrench
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK5366
Lignes403 → 442
File ID1364

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Propriétés

Toutes les propriétés extraites pour cet item.

37 propriétés
Key Value (raw) Num Bool JSON
AttachmentType Wrench
BaseSpeed 1 1
BreakSound PipeWrenchBreak
Categories SmallBlunt
ConditionLowerChanceOneIn 25 25
ConditionMax 10 10
CritDmgMultiplier 2 2
CriticalChance 25 25
DisplayCategory ToolWeapon
DisplayName Pipe Wrench
DoorDamage 10 10
DoorHitSound PipeWrenchHit
HitFloorSound PipeWrenchHit
HitSound PipeWrenchHit
Icon PipeWrench
KnockBackOnNoDeath FALSE 0 0
KnockdownMod 2 2
MaxDamage 1 1
MaxHitCount 2 2
MaxRange 1.1 1.1
MinAngle 0.67 0.67
MinDamage 0.5 0.5
MinRange 0.61 0.61
MinimumSwingTime 4 4
PushBackMod 0.3 0.3
SplatBloodOnNoDeath FALSE 0 0
SplatNumber 1 1
SubCategory Swinging
SwingAmountBeforeImpact 0.02 0.02
SwingAnim Bat
SwingSound PipeWrenchSwing
SwingTime 4 4
TreeDamage 0 0
Type Weapon
WeaponLength 0.3 0.3
WeaponSprite PipeWrench
Weight 1.5 1.5
Raw block
    item PipeWrench
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.1,
        WeaponSprite	=	PipeWrench,
        MinAngle	=	0.67,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlunt,
        ConditionLowerChanceOneIn	=	25,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	10,
        SwingAnim	=	Bat,
        DisplayName	=	Pipe Wrench,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	PipeWrench,
        BreakSound  =   PipeWrenchBreak,
        DoorHitSound = PipeWrenchHit,
		HitSound = PipeWrenchHit,
		HitFloorSound = PipeWrenchHit,
		SwingSound = PipeWrenchSwing,
        TreeDamage  =   0,
        CriticalChance	=	25,
        CritDmgMultiplier = 2,
        MinDamage	=	0.5,
        MaxDamage	=	1,
        BaseSpeed = 1,
        WeaponLength = 0.3,
        AttachmentType = Wrench,
     }