Item: Saxophone

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Saxophone

Variable Base.Saxophone Mod Vanilla

Résumé

VariableBase.Saxophone
TypeWeapon
CatégorieInstrument
Poids3
Icône
Saxophone

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Nom variableSaxophone
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK5367
Lignes444 → 482
File ID1364

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Propriétés

Toutes les propriétés extraites pour cet item.

36 propriétés
Key Value (raw) Num Bool JSON
AttachmentType BigWeapon
BaseSpeed 0.9 0.9
BreakSound SaxophoneBreak
Categories Blunt
ConditionLowerChanceOneIn 2 2
ConditionMax 5 5
CritDmgMultiplier 2 2
CriticalChance 70 70
DisplayCategory Instrument
DisplayName Saxophone
DoorDamage 5 5
DoorHitSound SaxophoneHit
HitFloorSound SaxophoneHit
HitSound SaxophoneHit
Icon Saxophone
KnockBackOnNoDeath FALSE 0 0
KnockdownMod 2 2
MaxDamage 0.8 0.8
MaxHitCount 2 2
MaxRange 1.2 1.2
MinAngle 0.72 0.72
MinDamage 0.4 0.4
MinRange 0.61 0.61
MinimumSwingTime 4 4
PushBackMod 0.3 0.3
SplatBloodOnNoDeath FALSE 0 0
SplatNumber 1 1
SubCategory Swinging
SwingAmountBeforeImpact 0.02 0.02
SwingAnim Bat
SwingSound SaxophoneSwing
SwingTime 4 4
TreeDamage 0 0
Type Weapon
WeaponSprite Saxophone
Weight 3 3
Raw block
    item Saxophone
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.2,
        WeaponSprite	=	Saxophone,
        MinAngle	=	0.72,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	2,
        Weight	=	3,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	5,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Bat,
        DisplayName	=	Saxophone,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Saxophone,
        BreakSound  =   SaxophoneBreak,
        DoorHitSound = SaxophoneHit,
		HitSound = SaxophoneHit,
		HitFloorSound = SaxophoneHit,
		SwingSound = SaxophoneSwing,
        TreeDamage  =   0,
        CriticalChance	=	70,
        CritDmgMultiplier = 2,
        MinDamage	=	0.4,
        MaxDamage	=	0.8,
        BaseSpeed = 0.9,
        AttachmentType = BigWeapon,
    }