Item: Trompette

Wiki Project Zomboid

Trompette

Variable Base.Trumpet Mod Vanilla

Résumé

VariableBase.Trumpet
TypeWeapon
CatégorieInstrument
Poids1
Icône
Trumpet

Navigation

Nom variableTrumpet
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK5368
Lignes484 → 522
File ID1364

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

0 recette
Aucune recette ne fabrique cet item.

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

0 recette
Aucune recette n'utilise cet item.

Propriétés

Toutes les propriétés extraites pour cet item.

36 propriétés
Key Value (raw) Num Bool JSON
AttachmentType BigWeapon
BaseSpeed 1 1
BreakSound TrumpetBreak
Categories Blunt
ConditionLowerChanceOneIn 2 2
ConditionMax 5 5
CritDmgMultiplier 2 2
CriticalChance 20 20
DisplayCategory Instrument
DisplayName Trumpet
DoorDamage 5 5
DoorHitSound TrumpetHit
HitFloorSound TrumpetHit
HitSound TrumpetHit
Icon Trumpet
KnockBackOnNoDeath FALSE 0 0
KnockdownMod 2 2
MaxDamage 0.8 0.8
MaxHitCount 2 2
MaxRange 1.15 1.15
MinAngle 0.67 0.67
MinDamage 0.4 0.4
MinRange 0.61 0.61
MinimumSwingTime 4 4
PushBackMod 0.3 0.3
SplatBloodOnNoDeath FALSE 0 0
SplatNumber 1 1
SubCategory Swinging
SwingAmountBeforeImpact 0.02 0.02
SwingAnim Bat
SwingSound TrumpetSwing
SwingTime 4 4
TreeDamage 0 0
Type Weapon
WeaponSprite Trumpet
Weight 1 1
Raw block
    item Trumpet
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.15,
        WeaponSprite	=	Trumpet,
        MinAngle	=	0.67,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	2,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	5,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Bat,
        DisplayName	=	Trumpet,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Trumpet,
        BreakSound  =   TrumpetBreak,
        DoorHitSound = TrumpetHit,
		HitSound = TrumpetHit,
		HitFloorSound = TrumpetHit,
		SwingSound = TrumpetSwing,
        TreeDamage  =   0,
        CriticalChance	=	20,
        CritDmgMultiplier = 2,
        MinDamage	=	0.4,
        MaxDamage	=	0.8,
        BaseSpeed = 1,
        AttachmentType = BigWeapon,
    }