| Variable | Base.Trumpet |
|---|---|
| Type | Weapon |
| Catégorie | Instrument |
| Poids | 1 |
| Icône |
Trumpet
|
| Nom variable | Trumpet |
|---|---|
| Module | Base |
| Source | scripts\items_weapons.txt |
| Item PK | 5368 |
|---|---|
| Lignes | 484 → 522 |
| File ID | 1364 |
Icône affichée: un des objets requis pour fabriquer cette recette.
Icône affichée: l'objet obtenu via la recette quand il est identifié.
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| AttachmentType | BigWeapon | |||
| BaseSpeed | 1 | 1 | ||
| BreakSound | TrumpetBreak | |||
| Categories | Blunt | |||
| ConditionLowerChanceOneIn | 2 | 2 | ||
| ConditionMax | 5 | 5 | ||
| CritDmgMultiplier | 2 | 2 | ||
| CriticalChance | 20 | 20 | ||
| DisplayCategory | Instrument | |||
| DisplayName | Trumpet | |||
| DoorDamage | 5 | 5 | ||
| DoorHitSound | TrumpetHit | |||
| HitFloorSound | TrumpetHit | |||
| HitSound | TrumpetHit | |||
| Icon | Trumpet | |||
| KnockBackOnNoDeath | FALSE | 0 | 0 | |
| KnockdownMod | 2 | 2 | ||
| MaxDamage | 0.8 | 0.8 | ||
| MaxHitCount | 2 | 2 | ||
| MaxRange | 1.15 | 1.15 | ||
| MinAngle | 0.67 | 0.67 | ||
| MinDamage | 0.4 | 0.4 | ||
| MinRange | 0.61 | 0.61 | ||
| MinimumSwingTime | 4 | 4 | ||
| PushBackMod | 0.3 | 0.3 | ||
| SplatBloodOnNoDeath | FALSE | 0 | 0 | |
| SplatNumber | 1 | 1 | ||
| SubCategory | Swinging | |||
| SwingAmountBeforeImpact | 0.02 | 0.02 | ||
| SwingAnim | Bat | |||
| SwingSound | TrumpetSwing | |||
| SwingTime | 4 | 4 | ||
| TreeDamage | 0 | 0 | ||
| Type | Weapon | |||
| WeaponSprite | Trumpet | |||
| Weight | 1 | 1 |
item Trumpet
{
DisplayCategory = Instrument,
MaxRange = 1.15,
WeaponSprite = Trumpet,
MinAngle = 0.67,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Blunt,
ConditionLowerChanceOneIn = 2,
Weight = 1,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 5,
MaxHitCount = 2,
DoorDamage = 5,
SwingAnim = Bat,
DisplayName = Trumpet,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = Trumpet,
BreakSound = TrumpetBreak,
DoorHitSound = TrumpetHit,
HitSound = TrumpetHit,
HitFloorSound = TrumpetHit,
SwingSound = TrumpetSwing,
TreeDamage = 0,
CriticalChance = 20,
CritDmgMultiplier = 2,
MinDamage = 0.4,
MaxDamage = 0.8,
BaseSpeed = 1,
AttachmentType = BigWeapon,
}