Item: Flûte

Wiki Project Zomboid

Flûte

Variable Base.Flute Mod Vanilla

Résumé

VariableBase.Flute
TypeWeapon
CatégorieInstrument
Poids3
Icône
Flute

Navigation

Nom variableFlute
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK5372
Lignes640 → 677
File ID1364

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

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Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

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Propriétés

Toutes les propriétés extraites pour cet item.

35 propriétés
Key Value (raw) Num Bool JSON
AttachmentType Knife
BaseSpeed 1.3 1.3
BreakSound FluteBreak
Categories Improvised;SmallBlunt
ConditionLowerChanceOneIn 1 1
ConditionMax 1 1
CriticalChance 0 0
DisplayCategory Instrument
DisplayName Flute
DoorDamage 0 0
DoorHitSound FluteHit
HitFloorSound FluteHit
HitSound FluteHit
Icon Flute
KnockBackOnNoDeath FALSE 0 0
KnockdownMod 2 2
MaxDamage 0.2 0.2
MaxHitCount 2 2
MaxRange 0.9 0.9
MinAngle 0.65 0.65
MinDamage 0.1 0.1
MinRange 0.61 0.61
MinimumSwingTime 4 4
PushBackMod 0.3 0.3
SplatBloodOnNoDeath FALSE 0 0
SplatNumber 1 1
SubCategory Swinging
SwingAmountBeforeImpact 0.02 0.02
SwingAnim Bat
SwingSound FluteSwing
SwingTime 4 4
TreeDamage 0 0
Type Weapon
WeaponSprite Flute
Weight 3 3
Raw block
    item Flute
	{
	    DisplayCategory = Instrument,
		MaxRange	=	0.9,
		WeaponSprite	=	Flute,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised;SmallBlunt,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	3,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	1,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		DisplayName	=	Flute,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Flute,
        BreakSound  =   FluteBreak,
        DoorHitSound = FluteHit,
		HitSound = FluteHit,
		HitFloorSound = FluteHit,
		SwingSound = FluteSwing,
        TreeDamage  =   0,
        CriticalChance	=	0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 1.3,
        AttachmentType = Knife,
	}