| Variable | Base.Flute |
|---|---|
| Type | Weapon |
| Catégorie | Instrument |
| Poids | 3 |
| Icône |
Flute
|
| Nom variable | Flute |
|---|---|
| Module | Base |
| Source | scripts\items_weapons.txt |
| Item PK | 5372 |
|---|---|
| Lignes | 640 → 677 |
| File ID | 1364 |
Icône affichée: un des objets requis pour fabriquer cette recette.
Icône affichée: l'objet obtenu via la recette quand il est identifié.
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| AttachmentType | Knife | |||
| BaseSpeed | 1.3 | 1.3 | ||
| BreakSound | FluteBreak | |||
| Categories | Improvised;SmallBlunt | |||
| ConditionLowerChanceOneIn | 1 | 1 | ||
| ConditionMax | 1 | 1 | ||
| CriticalChance | 0 | 0 | ||
| DisplayCategory | Instrument | |||
| DisplayName | Flute | |||
| DoorDamage | 0 | 0 | ||
| DoorHitSound | FluteHit | |||
| HitFloorSound | FluteHit | |||
| HitSound | FluteHit | |||
| Icon | Flute | |||
| KnockBackOnNoDeath | FALSE | 0 | 0 | |
| KnockdownMod | 2 | 2 | ||
| MaxDamage | 0.2 | 0.2 | ||
| MaxHitCount | 2 | 2 | ||
| MaxRange | 0.9 | 0.9 | ||
| MinAngle | 0.65 | 0.65 | ||
| MinDamage | 0.1 | 0.1 | ||
| MinRange | 0.61 | 0.61 | ||
| MinimumSwingTime | 4 | 4 | ||
| PushBackMod | 0.3 | 0.3 | ||
| SplatBloodOnNoDeath | FALSE | 0 | 0 | |
| SplatNumber | 1 | 1 | ||
| SubCategory | Swinging | |||
| SwingAmountBeforeImpact | 0.02 | 0.02 | ||
| SwingAnim | Bat | |||
| SwingSound | FluteSwing | |||
| SwingTime | 4 | 4 | ||
| TreeDamage | 0 | 0 | ||
| Type | Weapon | |||
| WeaponSprite | Flute | |||
| Weight | 3 | 3 |
item Flute
{
DisplayCategory = Instrument,
MaxRange = 0.9,
WeaponSprite = Flute,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;SmallBlunt,
ConditionLowerChanceOneIn = 1,
Weight = 3,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 1,
MaxHitCount = 2,
DoorDamage = 0,
SwingAnim = Bat,
DisplayName = Flute,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = Flute,
BreakSound = FluteBreak,
DoorHitSound = FluteHit,
HitSound = FluteHit,
HitFloorSound = FluteHit,
SwingSound = FluteSwing,
TreeDamage = 0,
CriticalChance = 0,
MinDamage = 0.1,
MaxDamage = 0.2,
BaseSpeed = 1.3,
AttachmentType = Knife,
}