Item: Manche de pioche

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Manche de pioche

Variable Base.PickAxeHandle Mod Vanilla

Résumé

VariableBase.PickAxeHandle
TypeWeapon
CatégorieToolWeapon
Poids3
Icône
Pickaxe_Handle

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Nom variablePickAxeHandle
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK5374
Lignes718 → 758
File ID1364

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Propriétés

Toutes les propriétés extraites pour cet item.

38 propriétés
Key Value (raw) Num Bool JSON
BaseSpeed 1.1 1.1
BreakSound PickAxeHandleBreak
Categories Improvised;SmallBlunt
ConditionLowerChanceOneIn 3 3
ConditionMax 4 4
CritDmgMultiplier 2 2
CriticalChance 10 10
DisplayCategory ToolWeapon
DisplayName PickAxe Handle
DoorDamage 5 5
DoorHitSound PickAxeHandleHit
HitFloorSound PickAxeHandleHit
HitSound PickAxeHandleHit
Icon Pickaxe_Handle
IdleAnim Idle_Weapon2
KnockBackOnNoDeath FALSE 0 0
KnockdownMod 2 2
MaxDamage 0.8 0.8
MaxHitCount 2 2
MaxRange 1.05 1.05
MinAngle 0.65 0.65
MinDamage 0.4 0.4
MinRange 0.61 0.61
MinimumSwingTime 4 4
PushBackMod 0.3 0.3
RunAnim Run_Weapon2
SplatBloodOnNoDeath FALSE 0 0
SplatNumber 1 1
SubCategory Swinging
SwingAmountBeforeImpact 0.02 0.02
SwingAnim Bat
SwingSound PickAxeHandleSwing
SwingTime 4 4
TreeDamage 0 0
TwoHandWeapon TRUE 1 1
Type Weapon
WeaponSprite PickAxeHandle
Weight 3 3
Raw block
    item PickAxeHandle
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.05,
        WeaponSprite	=	PickAxeHandle,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	3,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	4,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Bat,
        DisplayName	=	PickAxe Handle,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Pickaxe_Handle,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   PickAxeHandleBreak,
        DoorHitSound = PickAxeHandleHit,
		HitSound = PickAxeHandleHit,
		HitFloorSound = PickAxeHandleHit,
		SwingSound = PickAxeHandleSwing,
        TreeDamage  =   0,
        CriticalChance	=	10,
        CritDmgMultiplier = 2,
        MinDamage	=	0.4,
        MaxDamage	=	0.8,
        BaseSpeed = 1.1,
    }