| Variable | Base.TableLeg |
|---|---|
| Type | Weapon |
| Catégorie | WeaponCrafted |
| Poids | 1.5 |
| Icône |
TableLeg
|
| Nom variable | TableLeg |
|---|---|
| Module | Base |
| Source | scripts\items_weapons.txt |
| Item PK | 5376 |
|---|---|
| Lignes | 804 → 841 |
| File ID | 1364 |
Icône affichée: un des objets requis pour fabriquer cette recette.
Icône affichée: l'objet obtenu via la recette quand il est identifié.
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| BaseSpeed | 1 | 1 | ||
| BreakSound | TableLegBreak | |||
| Categories | Improvised;SmallBlunt | |||
| ConditionLowerChanceOneIn | 3 | 3 | ||
| ConditionMax | 4 | 4 | ||
| CritDmgMultiplier | 2 | 2 | ||
| CriticalChance | 10 | 10 | ||
| DisplayCategory | WeaponCrafted | |||
| DisplayName | Table Leg | |||
| DoorDamage | 5 | 5 | ||
| DoorHitSound | TableLegHit | |||
| HitFloorSound | TableLegHit | |||
| HitSound | TableLegHit | |||
| Icon | TableLeg | |||
| KnockBackOnNoDeath | FALSE | 0 | 0 | |
| KnockdownMod | 2 | 2 | ||
| MaxDamage | 0.9 | 0.9 | ||
| MaxHitCount | 2 | 2 | ||
| MaxRange | 1 | 1 | ||
| MinAngle | 0.65 | 0.65 | ||
| MinDamage | 0.5 | 0.5 | ||
| MinRange | 0.61 | 0.61 | ||
| MinimumSwingTime | 4 | 4 | ||
| PushBackMod | 0.3 | 0.3 | ||
| SplatBloodOnNoDeath | FALSE | 0 | 0 | |
| SplatNumber | 1 | 1 | ||
| SubCategory | Swinging | |||
| SwingAmountBeforeImpact | 0.02 | 0.02 | ||
| SwingAnim | Bat | |||
| SwingSound | TableLegSwing | |||
| SwingTime | 4 | 4 | ||
| TreeDamage | 0 | 0 | ||
| Type | Weapon | |||
| WeaponSprite | TableLeg | |||
| Weight | 1.5 | 1.5 |
item TableLeg
{
DisplayCategory = WeaponCrafted,
MaxRange = 1,
WeaponSprite = TableLeg,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;SmallBlunt,
ConditionLowerChanceOneIn = 3,
Weight = 1.5,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 4,
MaxHitCount = 2,
DoorDamage = 5,
SwingAnim = Bat,
DisplayName = Table Leg,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = TableLeg,
BreakSound = TableLegBreak,
DoorHitSound = TableLegHit,
HitSound = TableLegHit,
HitFloorSound = TableLegHit,
SwingSound = TableLegSwing,
TreeDamage = 0,
CriticalChance = 10,
CritDmgMultiplier = 2,
MinDamage = 0.5,
MaxDamage = 0.9,
BaseSpeed = 1,
}