Item: Marteau en pierre

Wiki Project Zomboid

Marteau en pierre

Variable Base.HammerStone Mod Vanilla

Résumé

VariableBase.HammerStone
TypeWeapon
CatégorieToolWeapon
Poids1.2
Icône
HammerStone

Navigation

Nom variableHammerStone
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK5384
Lignes1147 → 1190
File ID1364

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

2 recettes
Afficher la liste
Recipe Mod Category Time Result
Branch Make Stone Hammer
Make Stone Hammer
Base
KAVALASH_Custom Survivalist 80 HammerStone=1
Branch Fabriquer un marteau en pierre
Make Stone Hammer
Base
Vanilla Survivalist 80 HammerStone=1

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

1 recette
Afficher la liste
Recipe Mod Category Time Result
Silkscreen Build Silkscreen
Build Silkscreen
Greenfire
KAVALASH_jiggasGreenfireMod Equipment 120 SilkScreen=1

Propriétés

Toutes les propriétés extraites pour cet item.

41 propriétés
Key Value (raw) Num Bool JSON
AttachmentType Hammer
BaseSpeed 1 1
BreakSound StoneHammerBreak
CanBarricade TRUE 1 1
Categories SmallBlunt
ConditionLowerChanceOneIn 5 5
ConditionMax 5 5
CritDmgMultiplier 3 3
CriticalChance 15 15
DisplayCategory ToolWeapon
DisplayName Stone Hammer
DoorDamage 2 2
DoorHitSound StoneHammerHit
HitFloorSound StoneHammerHit
HitSound StoneHammerHit
Icon HammerStone
IdleAnim Idle_Weapon2
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 0 0
MaxDamage 0.7 0.7
MaxHitCount 1 1
MaxRange 1.05 1.05
MinAngle 0.65 0.65
MinDamage 0.3 0.3
MinRange 0.61 0.61
MinimumSwingTime 3 3
PushBackMod 0.5 0.5
RunAnim Run_Weapon2
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 1 1
SubCategory Swinging
SwingAmountBeforeImpact 0.02 0.02
SwingAnim Bat
SwingSound StoneHammerSwing
SwingTime 3 3
Tags Hammer
TreeDamage 0 0
Type Weapon
WeaponLength 0.23 0.23
WeaponSprite StoneHammer
Weight 1.2 1.2
Raw block
    item HammerStone
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.05,
        WeaponSprite	=	StoneHammer,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	3,
        KnockBackOnNoDeath	=	TRUE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlunt,
        ConditionLowerChanceOneIn	=	5,
        Weight	=	1.2,
        SplatNumber	=	1,
        PushBackMod	=	0.5,
        SubCategory	=	Swinging,
        ConditionMax	=	5,
        MaxHitCount	=	1,
        DoorDamage	=	2,
        CanBarricade	=	TRUE,
        SwingAnim	=	Bat,
        DisplayName	=	Stone Hammer,
        MinRange	=	0.61,
        SwingTime	=	3,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	HammerStone,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   StoneHammerBreak,
        DoorHitSound = StoneHammerHit,
		HitSound = StoneHammerHit,
		HitFloorSound = StoneHammerHit,
		SwingSound = StoneHammerSwing,
        TreeDamage  =   0,
        CriticalChance	=	15,
        CritDmgMultiplier = 3,
        MinDamage	=	0.3,
        MaxDamage	=	0.7,
        BaseSpeed = 1,
    	WeaponLength = 0.23,
    	AttachmentType = Hammer,
        Tags = Hammer,
      }