Item: Poids de fitness

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Poids de fitness

Variable Base.DumbBell Mod Vanilla

Résumé

VariableBase.DumbBell
TypeWeapon
CatégorieSports
Poids5
Icône
Dumbbell

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Nom variableDumbBell
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK5388
Lignes1326 → 1368
File ID1364

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Propriétés

Toutes les propriétés extraites pour cet item.

40 propriétés
Key Value (raw) Num Bool JSON
BaseSpeed 0.90 0.9
BreakSound DumbBellBreak
CanBarricade TRUE 1 1
Categories SmallBlunt
ConditionLowerChanceOneIn 25 25
ConditionMax 10 10
CritDmgMultiplier 3 3
CriticalChance 25 25
DisplayCategory Sports
DisplayName DumbBell
DoorDamage 9 9
DoorHitSound DumbBellHit
HitFloorSound DumbBellHit
HitSound DumbBellHit
Icon Dumbbell
IdleAnim Idle_Weapon2
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 0 0
MaxDamage 1 1
MaxHitCount 1 1
MaxRange 1 1
MetalValue 25 25
MinAngle 0.65 0.65
MinDamage 0.5 0.5
MinRange 0.61 0.61
MinimumSwingTime 3 3
PushBackMod 0.5 0.5
RunAnim Run_Weapon2
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 1 1
SubCategory Swinging
SwingAmountBeforeImpact 0.02 0.02
SwingAnim Bat
SwingSound DumbBellSwing
SwingTime 3 3
TreeDamage 0 0
Type Weapon
WeaponLength 0.2 0.2
WeaponSprite DumbBell
Weight 5 5
Raw block
    item DumbBell
    {
        DisplayCategory = Sports,
        MaxRange	=	1,
        WeaponSprite	=	DumbBell,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	3,
        KnockBackOnNoDeath	=	TRUE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlunt,
        ConditionLowerChanceOneIn	=	25,
        Weight	=	5,
        SplatNumber	=	1,
        PushBackMod	=	0.5,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	1,
        DoorDamage	=	9,
        CanBarricade	=	TRUE,
        SwingAnim	=	Bat,
        DisplayName	=	DumbBell,
        MinRange	=	0.61,
        SwingTime	=	3,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	Dumbbell,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   DumbBellBreak,
        DoorHitSound = DumbBellHit,
		HitSound = DumbBellHit,
		HitFloorSound = DumbBellHit,
		SwingSound = DumbBellSwing,
        TreeDamage  =   0,
        MetalValue = 25,
        CriticalChance	=	25,
        CritDmgMultiplier = 3,
        MinDamage	=	0.5,
        MaxDamage	=	1,
        BaseSpeed = 0.90,
        WeaponLength = 0.2,
     }