| Variable | Base.Chainsaw |
|---|---|
| Type | Weapon |
| Catégorie | Weapon |
| Poids | 3 |
| Icône |
Crowbar
|
| Nom variable | Chainsaw |
|---|---|
| Module | Base |
| Source | scripts\items_weapons.txt |
| Item PK | 5389 |
|---|---|
| Lignes | 1372 → 1410 |
| File ID | 1364 |
Icône affichée: un des objets requis pour fabriquer cette recette.
Icône affichée: l'objet obtenu via la recette quand il est identifié.
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| BaseSpeed | 1 | 1 | ||
| BreakSound | BreakMetalItem | |||
| Categories | Blunt | |||
| ConditionLowerChanceOneIn | 70 | 70 | ||
| ConditionMax | 15 | 15 | ||
| CritDmgMultiplier | 3 | 3 | ||
| CriticalChance | 25 | 25 | ||
| DisplayCategory | Weapon | |||
| DisplayName | Chainsaw | |||
| DoorDamage | 8 | 8 | ||
| HitAngleMod | -30 | -30 | ||
| Icon | Crowbar | |||
| KnockBackOnNoDeath | TRUE | 1 | 1 | |
| KnockdownMod | 0 | 0 | ||
| MaxDamage | 1.1 | 1.1 | ||
| MaxHitCount | 1 | 1 | ||
| MaxRange | 1.2 | 1.2 | ||
| MetalValue | 150 | 150 | ||
| MinAngle | 0.72 | 0.72 | ||
| MinDamage | 0.6 | 0.6 | ||
| MinRange | 0.61 | 0.61 | ||
| MinimumSwingTime | 3 | 3 | ||
| PushBackMod | 0.5 | 0.5 | ||
| RunAnim | Run_Weapon2 | |||
| SubCategory | Swinging | |||
| SwingAmountBeforeImpact | 0.02 | 0.02 | ||
| SwingAnim | Bat | |||
| SwingTime | 3 | 3 | ||
| TreeDamage | 0 | 0 | ||
| TwoHandWeapon | TRUE | 1 | 1 | |
| Type | Weapon | |||
| WeaponLength | 0.4 | 0.4 | ||
| WeaponSprite | Chainsaw | |||
| Weight | 3 | 3 |
item Chainsaw
{
DisplayCategory = Weapon,
MaxRange = 1.2,
WeaponSprite = Chainsaw,
MinAngle = 0.72,
Type = Weapon,
MinimumSwingTime = 3,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.02,
Categories = Blunt,
Weight = 3,
ConditionLowerChanceOneIn = 70,
PushBackMod = 0.5,
SubCategory = Swinging,
ConditionMax = 15,
MaxHitCount = 1,
DoorDamage = 8,
SwingAnim = Bat,
CriticalChance = 35,
CritDmgMultiplier = 6,
DisplayName = Chainsaw,
MinRange = 0.61,
SwingTime = 3,
HitAngleMod = -30,
KnockdownMod = 0,
Icon = Crowbar,
RunAnim = Run_Weapon2,
BreakSound = BreakMetalItem,
TreeDamage = 0,
MetalValue = 150,
CriticalChance = 25,
CritDmgMultiplier = 3,
MinDamage = 0.6,
MaxDamage = 1.1,
BaseSpeed = 1,
TwoHandWeapon = TRUE,
WeaponLength = 0.4,
}