Item: Banjo

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Banjo

Variable Base.Banjo Mod Vanilla

Résumé

VariableBase.Banjo
TypeWeapon
CatégorieInstrument
Poids3
Icône
Banjo

Navigation

Nom variableBanjo
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK5393
Lignes1549 → 1588
File ID1364

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

1 recette
Afficher la liste
Recipe Mod Category Time Result
Banjo Changer Orientation
Changer Orientation
Base
KAVALASH_System 20 Banjo=1

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

1 recette
Afficher la liste
Recipe Mod Category Time Result
Banjo Changer Orientation
Changer Orientation
Base
KAVALASH_System 20 LyingBanjo=1

Propriétés

Toutes les propriétés extraites pour cet item.

37 propriétés
Key Value (raw) Num Bool JSON
AttachmentType Guitar
BaseSpeed 1.1 1.1
BreakSound BanjoBreak
Categories SmallBlunt
ConditionLowerChanceOneIn 2 2
ConditionMax 3 3
CritDmgMultiplier 2 2
CriticalChance 5 5
DisplayCategory Instrument
DisplayName Banjo
DoorDamage 5 5
DoorHitSound BanjoHit
HitFloorSound BanjoHit
HitSound BanjoHit
Icon Banjo
KnockBackOnNoDeath FALSE 0 0
KnockdownMod 2 2
MaxDamage 0.6 0.6
MaxHitCount 3 3
MaxRange 1.25 1.25
MinAngle 0.75 0.75
MinDamage 0.3 0.3
MinRange 0.61 0.61
MinimumSwingTime 4 4
PushBackMod 0.3 0.3
SplatBloodOnNoDeath FALSE 0 0
SplatNumber 1 1
SubCategory Swinging
SwingAmountBeforeImpact 0.02 0.02
SwingAnim Bat
SwingSound BanjoSwing
SwingTime 4 4
TreeDamage 0 0
TwoHandWeapon TRUE 1 1
Type Weapon
WeaponSprite Banjo
Weight 3 3
Raw block
    item Banjo
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.25,
        WeaponSprite	=	Banjo,
        MinAngle	=	0.75,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlunt,
        ConditionLowerChanceOneIn	=	2,
        Weight	=	3,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	3,
        MaxHitCount	=	3,
        DoorDamage	=	5,
        SwingAnim	=	Bat,
        DisplayName	=	Banjo,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Banjo,
        BreakSound  =   BanjoBreak,
        DoorHitSound = BanjoHit,
		HitSound = BanjoHit,
		HitFloorSound = BanjoHit,
		SwingSound = BanjoSwing,
        TreeDamage  =   0,
        CriticalChance	=	5,
        CritDmgMultiplier = 2,
        MinDamage	=	0.3,
        MaxDamage	=	0.6,
        BaseSpeed = 1.1,
        TwoHandWeapon = TRUE,
        AttachmentType = Guitar,
    }