Item: Hache en pierre

Wiki Project Zomboid

Hache en pierre

Variable Base.AxeStone Mod Vanilla

Résumé

VariableBase.AxeStone
TypeWeapon
CatégorieToolWeapon
Poids1.2
Icône
AxeStone

Navigation

Nom variableAxeStone
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK5395
Lignes1634 → 1679
File ID1364

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

2 recettes
Afficher la liste
Recipe Mod Category Time Result
Branch Make Stone Axe
Make Stone Axe
Base
KAVALASH_Custom Survivalist 80 AxeStone=1
Branch Fabriquer une hache en pierre
Make Stone Axe
Base
Vanilla Survivalist 80 AxeStone=1

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

2 recettes
Afficher la liste
Recipe Mod Category Time Result
WatermelonSliced Slice Watermelon
Slice Watermelon
Base
KAVALASH_Custom Cooking 70 WatermelonSliced=10
WatermelonSliced Faire des parts de pastèque
Slice Watermelon
Base
Vanilla Cooking 70 WatermelonSliced=10

Propriétés

Toutes les propriétés extraites pour cet item.

43 propriétés
Key Value (raw) Num Bool JSON
AttachmentType BigWeapon
BaseSpeed 1 1
BreakSound RawAxeBreak
Categories Axe
ConditionLowerChanceOneIn 5 5
ConditionMax 5 5
CritDmgMultiplier 5 5
CriticalChance 15 15
DamageCategory Slash
DamageMakeHole TRUE 1 1
DisplayCategory ToolWeapon
DisplayName Raw Axe
DoorDamage 15 15
DoorHitSound RawAxeHit
HitAngleMod -30 -30
HitFloorSound RawAxeHit
HitSound RawAxeHit
Icon AxeStone
IdleAnim Idle_Weapon2
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 1.5 1.5
MaxDamage 1.5 1.5
MaxHitCount 3 3
MaxRange 1.2 1.2
MinAngle 0.72 0.72
MinDamage 0.5 0.5
MinRange 0.61 0.61
MinimumSwingTime 3.0 3
PushBackMod 0.3 0.3
RunAnim Run_Weapon2
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 5 5
SubCategory Swinging
SwingAnim Bat
SwingSound RawAxeSwing
SwingTime 3.0 3
Tags ChopTree;CutPlant
TreeDamage 10 10
TwoHandWeapon TRUE 1 1
Type Weapon
WeaponSprite StoneAxe
Weight 1.2 1.2
Raw block
    item AxeStone
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.2,
		MinAngle	=	0.72,
		WeaponSprite	=	StoneAxe,
		Type	=	Weapon,
		MinimumSwingTime	=	3.0,
		KnockBackOnNoDeath	=	TRUE,
		Categories	=	Axe,
		ConditionLowerChanceOneIn	=	5,
		Weight	=	1.2,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	5,
		MaxHitCount	=	3,
		DoorDamage	=	15,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Raw Axe,
		MinRange	=	0.61,
		SwingTime	=	3.0,
		HitAngleMod	=	-30,
		SplatSize	=	5,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	AxeStone,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   RawAxeBreak,
        DoorHitSound = RawAxeHit,
        HitSound = RawAxeHit,
        HitFloorSound = RawAxeHit,
		SwingSound = RawAxeSwing,
        TreeDamage  =   10,
        CriticalChance	=	15,
        CritDmgMultiplier = 5,
        MinDamage	=	0.5,
        MaxDamage	=	1.5,
        BaseSpeed = 1,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = BigWeapon,
        Tags = ChopTree;CutPlant,
    }