Item: Queue de billard

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Queue de billard

Variable Base.Poolcue Mod Vanilla

Résumé

VariableBase.Poolcue
TypeWeapon
CatégorieSports
Poids1
Icône
Poolcue

Navigation

Nom variablePoolcue
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK5402
Lignes1960 → 2000
File ID1364

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Propriétés

Toutes les propriétés extraites pour cet item.

38 propriétés
Key Value (raw) Num Bool JSON
AttachmentType BigBlade
BaseSpeed 1.2 1.2
BreakSound PoolcueBreak
Categories Improvised;Blunt
ConditionLowerChanceOneIn 10 10
ConditionMax 10 10
CriticalChance 0 0
DisplayCategory Sports
DisplayName Poolcue
DoorDamage 1 1
DoorHitSound PoolcueHit
HitFloorSound PoolcueHit
HitSound PoolcueHit
Icon Poolcue
IdleAnim Idle_Weapon2
KnockBackOnNoDeath FALSE 0 0
KnockdownMod 0 0
MaxDamage 0.4 0.4
MaxHitCount 2 2
MaxRange 1.6 1.6
MinAngle 0.85 0.85
MinDamage 0.2 0.2
MinRange 0.61 0.61
MinimumSwingTime 2 2
PushBackMod 0.3 0.3
RunAnim Run_Weapon2
SplatBloodOnNoDeath FALSE 0 0
SplatNumber 1 1
SubCategory Swinging
SwingAmountBeforeImpact 0.02 0.02
SwingAnim Bat
SwingSound PoolcueSwing
SwingTime 2 2
TreeDamage 0 0
TwoHandWeapon TRUE 1 1
Type Weapon
WeaponSprite PoolCue
Weight 1 1
Raw block
	item Poolcue
	{
	    DisplayCategory = Sports,
		MaxRange	=	1.6,
		WeaponSprite	=	PoolCue,
		MinAngle	=	0.85,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised;Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	1,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	1,
		SwingAnim	=	Bat,
		DisplayName	=	Poolcue,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Poolcue,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   PoolcueBreak,
        DoorHitSound = PoolcueHit,
		HitSound = PoolcueHit,
		HitFloorSound = PoolcueHit,
		SwingSound = PoolcueSwing,
        TreeDamage  =   0,
        CriticalChance	=	0,
        MinDamage	=	0.2,
        MaxDamage	=	0.4,
        BaseSpeed = 1.2,
        AttachmentType = BigBlade,
	}