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Hache

Variable Base.Axe Mod Vanilla

Résumé

VariableBase.Axe
TypeWeapon
CatégorieToolWeapon
Poids3
Icône
Axe

Navigation

Nom variableAxe
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK5417
Lignes2624 → 2672
File ID1364

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

4 recettes
Afficher la liste
Recipe Mod Category Time Result
MetalBits Make Axe
Make Axe
Base
KAVALASH_Custom Smithing 300 Axe=1
Handle_Axe Attach Handle to the Axe
Attach Handle to the Axe
CraftMoreKavalash
KAVALASH_Custom CloseWeapons 200 Axe=1
Axe Changer Orientation
Changer Orientation
Base
KAVALASH_System 20 Axe=1
MetalBits Fabriquer une hache
Make Axe
Base
Vanilla Smithing 300 Axe=1

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

4 recettes
Afficher la liste
Recipe Mod Category Time Result
WatermelonSliced Slice Watermelon
Slice Watermelon
Base
KAVALASH_Custom Cooking 70 WatermelonSliced=10
Head_Axe Remove Axe Handle
Remove Axe Handle
CraftMoreKavalash
KAVALASH_Custom CloseWeapons 200 Head_Axe=1
Axe Changer Orientation
Changer Orientation
Base
KAVALASH_System 20 LyingAxe=1
WatermelonSliced Faire des parts de pastèque
Slice Watermelon
Base
Vanilla Cooking 70 WatermelonSliced=10

Propriétés

Toutes les propriétés extraites pour cet item.

46 propriétés
Key Value (raw) Num Bool JSON
AttachmentType BigWeapon
BaseSpeed 1 1
BreakSound AxeBreak
Categories Axe
ConditionLowerChanceOneIn 35 35
ConditionMax 13 13
CritDmgMultiplier 5 5
CriticalChance 20 20
DamageCategory Slash
DamageMakeHole TRUE 1 1
DisplayCategory ToolWeapon
DisplayName Axe
DoorDamage 35 35
DoorHitSound AxeHit
HitAngleMod -30 -30
HitFloorSound AxeHit
HitSound AxeHit
Icon Axe
IdleAnim Idle_Weapon2
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 2 2
MaxDamage 2 2
MaxHitCount 2 2
MaxRange 1.2 1.2
MetalValue 120 120
MinAngle 0.72 0.72
MinDamage 0.8 0.8
MinRange 0.61 0.61
MinimumSwingTime 3.0 3
PushBackMod 0.3 0.3
RunAnim Run_Weapon2
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 5 5
SubCategory Swinging
SwingAmountBeforeImpact 0.002 0.002
SwingAnim Bat
SwingSound AxeSwing
SwingTime 3.0 3
Tags ChopTree;CutPlant
TreeDamage 35 35
TwoHandWeapon TRUE 1 1
Type Weapon
WeaponLength 0.38 0.38
WeaponSprite FireAxe
Weight 3 3
Raw block
	item Axe
	{
	    DisplayCategory = ToolWeapon,
		MaxRange	=	1.2,
		WeaponSprite	=	FireAxe,
		MinAngle	=	0.72,
		Type	=	Weapon,
		MinimumSwingTime	=	3.0,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.002,
		Categories	=	Axe,
		ConditionLowerChanceOneIn	=	35,
		Weight	=	3,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	13,
		MaxHitCount	=	2,
		DoorDamage	=	35,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Axe,
		MinRange	=	0.61,
		SwingTime	=	3.0,
		HitAngleMod	=	-30,
		SplatSize	=	5,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Axe,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        DoorHitSound = AxeHit,
		HitSound = AxeHit,
		HitFloorSound = AxeHit,
		SwingSound = AxeSwing,
        BreakSound  =   AxeBreak,
        TreeDamage  =   35,
        MetalValue = 120,
        CriticalChance	=	20,
        CritDmgMultiplier = 5,
        BaseSpeed = 1,
        MinDamage	=	0.8,
        MaxDamage	=	2,
		WeaponLength = 0.38,
		DamageCategory = Slash,
		DamageMakeHole = TRUE,
		AttachmentType = BigWeapon,
		Tags = ChopTree;CutPlant,
    }