Item: Barre d'haltères

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Barre d'haltères

Variable Base.BarBell Mod Vanilla

Résumé

VariableBase.BarBell
TypeWeapon
CatégorieSports
Poids6
Icône
Barbell

Navigation

Nom variableBarBell
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK5420
Lignes2768 → 2814
File ID1364

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Propriétés

Toutes les propriétés extraites pour cet item.

44 propriétés
Key Value (raw) Num Bool JSON
AlwaysKnockdown TRUE 1 1
BaseSpeed 0.7 0.7
BreakSound BarbellBreak
Categories Blunt
ConditionLowerChanceOneIn 25 25
ConditionMax 15 15
CritDmgMultiplier 2 2
DisplayCategory Sports
DisplayName Barbell
DoorDamage 35 35
DoorHitSound BarbellHit
EnduranceMod 3 3
HitAngleMod -30 -30
HitFloorSound BarbellHit
HitSound BarbellHit
Icon Barbell
IdleAnim Idle_Weapon2
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 2 2
MaxDamage 2.8 2.8
MaxHitCount 3 3
MaxRange 1.35 1.35
MetalValue 120 120
MinAngle 0.8 0.8
MinDamage 1.8 1.8
MinRange 0.61 0.61
MinimumSwingTime 3.0 3
PushBackMod 0.3 0.3
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 5 5
SubCategory Swinging
SwingAmountBeforeImpact 0.002 0.002
SwingAnim Heavy
SwingSound BarbellSwing
SwingTime 2 2
TreeDamage 55 55
TwoHandWeapon TRUE 1 1
Type Weapon
WeaponLength 0.5 0.5
WeaponSprite BarBell
Weight 6 6
Raw block
    item BarBell
    {
        DisplayCategory = Sports,
        MaxRange	=	1.35,
        WeaponSprite	=	BarBell,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        SwingAmountBeforeImpact	=	0.002,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	25,
        Weight	=	6,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        EnduranceMod	=	3,
        SubCategory	=	Swinging,
        ConditionMax	=	15,
        MaxHitCount	=	3,
        DoorDamage	=	35,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Barbell,
        MinRange	=	0.61,
        SwingTime	=	2,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	Barbell,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        SwingSound = BarbellSwing,
        DoorHitSound = BarbellHit,
        HitSound = BarbellHit,
        HitFloorSound = BarbellHit,
        BreakSound = BarbellBreak,
        TreeDamage = 55,
        MetalValue = 120,
        CritDmgMultiplier = 2,
        MinDamage	=	1.8,
        MaxDamage	=	2.8,
        BaseSpeed = 0.7,
  		WeaponLength = 0.5,
  		RequiresEquippedBothHands = TRUE,
  		AlwaysKnockdown = TRUE,
  }