Item: Hache de Bûcheron

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Hache de Bûcheron

Variable Base.WoodAxe Mod Vanilla

Résumé

VariableBase.WoodAxe
TypeWeapon
CatégorieToolWeapon
Poids3
Icône
WoodAxe

Navigation

Nom variableWoodAxe
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK5421
Lignes2816 → 2866
File ID1364

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

2 recettes
Afficher la liste
Recipe Mod Category Time Result
Handle_WoodAxe Attach Handle to the Wood Axe
Attach Handle to the Wood Axe
CraftMoreKavalash
KAVALASH_Custom CloseWeapons 200 WoodAxe=1
WoodAxe Changer Orientation
Changer Orientation
Base
KAVALASH_System 20 WoodAxe=1

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

4 recettes
Afficher la liste
Recipe Mod Category Time Result
WatermelonSliced Slice Watermelon
Slice Watermelon
Base
KAVALASH_Custom Cooking 70 WatermelonSliced=10
Head_WoodAxe Remove Wood Axe Handle
Remove Wood Axe Handle
CraftMoreKavalash
KAVALASH_Custom CloseWeapons 200 Head_WoodAxe=1
WoodAxe Changer Orientation
Changer Orientation
Base
KAVALASH_System 20 LyingWoodAxe=1
WatermelonSliced Faire des parts de pastèque
Slice Watermelon
Base
Vanilla Cooking 70 WatermelonSliced=10

Propriétés

Toutes les propriétés extraites pour cet item.

48 propriétés
Key Value (raw) Num Bool JSON
AttachmentType BigBlade
BaseSpeed 1 1
BreakSound WoodAxeBreak
Categories Axe
ConditionLowerChanceOneIn 25 25
ConditionMax 15 15
CritDmgMultiplier 12 12
CriticalChance 50 50
DamageCategory Slash
DamageMakeHole TRUE 1 1
DisplayCategory ToolWeapon
DisplayName Wood Axe
DoorDamage 55 55
DoorHitSound WoodAxeHit
EnduranceMod 3 3
HitAngleMod -30 -30
HitFloorSound WoodAxeHit
HitSound WoodAxeHit
Icon WoodAxe
IdleAnim Idle_Weapon2
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 3 3
MaxDamage 3 3
MaxHitCount 3 3
MaxRange 1.35 1.35
MetalValue 120 120
MinAngle 0.8 0.8
MinDamage 1.3 1.3
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
PushBackMod 0.3 0.3
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 5 5
SubCategory Swinging
SwingAmountBeforeImpact 0.002 0.002
SwingAnim Heavy
SwingSound WoodAxeSwing
SwingTime 0.5 0.5
Tags ChopTree;CutPlant
TreeDamage 55 55
TwoHandWeapon TRUE 1 1
Type Weapon
WeaponLength 0.5 0.5
WeaponSprite WoodAxe
Weight 3 3
Raw block
    item WoodAxe
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.35,
        WeaponSprite	=	WoodAxe,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        KnockBackOnNoDeath	=	TRUE,
        SwingAmountBeforeImpact	=	0.002,
        Categories	=	Axe,
        ConditionLowerChanceOneIn	=	25,
        Weight	=	3,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        EnduranceMod	=	3,
        SubCategory	=	Swinging,
        ConditionMax	=	15,
        MaxHitCount	=	3,
        DoorDamage	=	55,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Wood Axe,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	3,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	WoodAxe,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        SwingSound = WoodAxeSwing,
        DoorHitSound = WoodAxeHit,
        HitSound = WoodAxeHit,
        HitFloorSound = WoodAxeHit,
        BreakSound = WoodAxeBreak,
        TreeDamage  =   55,
        MetalValue = 120,
        CriticalChance	=	50,
        CritDmgMultiplier = 12,
        MinDamage	=	1.3,
        MaxDamage	=	3,
        BaseSpeed = 1,
  		WeaponLength = 0.5,
  		RequiresEquippedBothHands = TRUE,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = BigBlade,
        Tags = ChopTree;CutPlant,
  }