Item: Masse

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Masse

Variable Base.Sledgehammer Mod Vanilla

Résumé

VariableBase.Sledgehammer
TypeWeapon
CatégorieToolWeapon
Poids6
Icône
Sledgehamer

Navigation

Nom variableSledgehammer
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK5422
Lignes2868 → 2915
File ID1364

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

4 recettes
Afficher la liste
Recipe Mod Category Time Result
MetalBits Make Sledgehammer
Make Sledgehammer
Base
KAVALASH_Custom Smithing 300 Sledgehammer=1
Handle_Sledgehammer Attach Handle to the Sledgehammer1
Attach Handle to the Sledgehammer1
CraftMoreKavalash
KAVALASH_Custom CloseWeapons 200 Sledgehammer=1
Sledgehamer Changer Orientation
Changer Orientation
Base
KAVALASH_System 20 Sledgehammer=1
MetalBits Fabriquer une masse
Make Sledgehammer
Base
Vanilla Smithing 300 Sledgehammer=1

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

2 recettes
Afficher la liste
Recipe Mod Category Time Result
Head_Sledgehammer Remove Sledgehammer1 Handle
Remove Sledgehammer1 Handle
CraftMoreKavalash
KAVALASH_Custom CloseWeapons 200 Head_Sledgehammer=1
Sledgehamer Changer Orientation
Changer Orientation
Base
KAVALASH_System 20 LyingSledgehammer=1

Propriétés

Toutes les propriétés extraites pour cet item.

45 propriétés
Key Value (raw) Num Bool JSON
AlwaysKnockdown TRUE 1 1
AttachmentType BigBlade
BaseSpeed 0.9 0.9
BreakSound SledgehammerBreak
CantAttackWithLowestEndurance TRUE 1 1
Categories Blunt
ConditionLowerChanceOneIn 40 40
ConditionMax 10 10
CritDmgMultiplier 2 2
DisplayCategory ToolWeapon
DisplayName Sledgehammer
DoorDamage 40 40
DoorHitSound SledgehammerHit
EnduranceMod 4 4
HitFloorSound SledgehammerHit
HitSound SledgehammerHit
Icon Sledgehamer
IdleAnim Idle_Weapon2
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 3 3
MaxDamage 3 3
MaxHitCount 3 3
MaxRange 1.35 1.35
MetalValue 120 120
MinAngle 0.8 0.8
MinDamage 2 2
MinRange 0.7 0.7
MinimumSwingTime 4 4
PushBackMod 1 1
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
SplatBloodOnNoDeath FALSE 0 0
SplatNumber 3 3
SubCategory Swinging
SwingAmountBeforeImpact 0.04 0.04
SwingAnim Heavy
SwingSound SledgehammerSwing
SwingTime 2 2
Tags Sledgehammer
TreeDamage 10 10
TwoHandWeapon TRUE 1 1
Type Weapon
WeaponLength 0.65 0.65
WeaponSprite SledgeHammer
Weight 6 6
Raw block
    item Sledgehammer
	{
	    DisplayCategory = ToolWeapon,
		MaxRange	=	1.35,
		WeaponSprite	=	SledgeHammer,
		MinAngle	=	0.8,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		EnduranceMod	=	4,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.04,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	40,
		Weight	=	6,
		SplatNumber	=	3,
		PushBackMod	=	1,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	3,
		DoorDamage	=	40,
		IdleAnim	=	Idle_Weapon2,
		CantAttackWithLowestEndurance	=	TRUE,
		SwingAnim	=	Heavy,
		DisplayName	=	Sledgehammer,
		MinRange	=	0.7,
		SwingTime	=	2,
		HitSound = SledgehammerHit,
		HitFloorSound = SledgehammerHit,
		SwingSound = SledgehammerSwing,
		DoorHitSound	=	SledgehammerHit,
		KnockdownMod	=	3,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Sledgehamer,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   SledgehammerBreak,
        TreeDamage  =   10,
        MinDamage	=	2,
        MaxDamage	=	3,
        MetalValue = 120,
        AlwaysKnockdown = TRUE,
        CritDmgMultiplier = 2,
        BaseSpeed = 0.9,
      	WeaponLength = 0.65,
      	RequiresEquippedBothHands = TRUE,
      	AttachmentType = BigBlade,
        Tags = Sledgehammer,
	}