Item: Keytar

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Keytar

Variable Base.Keytar Mod Vanilla

Résumé

VariableBase.Keytar
TypeWeapon
CatégorieInstrument
Poids2
Icône
Keytar

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Nom variableKeytar
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK5427
Lignes3098 → 3140
File ID1364

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Propriétés

Toutes les propriétés extraites pour cet item.

40 propriétés
Key Value (raw) Num Bool JSON
AttachmentType Guitar
BaseSpeed 1.2 1.2
BreakSound KeytarBreak
Categories Blunt
ConditionLowerChanceOneIn 3 3
ConditionMax 2 2
CritDmgMultiplier 2 2
CriticalChance 20 20
DisplayCategory Instrument
DisplayName Keytar
DoorDamage 3 3
DoorHitSound KeytarHit
HitAngleMod -30 -30
HitFloorSound KeytarHit
HitSound KeytarHit
Icon Keytar
IdleAnim Idle_Weapon2
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 1.5 1.5
MaxDamage 0.7 0.7
MaxHitCount 2 2
MaxRange 1.25 1.25
MinAngle 0.72 0.72
MinDamage 0.2 0.2
MinRange 0.58 0.58
MinimumSwingTime 3.0 3
PushBackMod 0.3 0.3
RunAnim Run_Weapon2
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 1 1
SplatSize 5 5
SubCategory Swinging
SwingAnim Bat
SwingSound KeytarSwing
SwingTime 3.0 3
TreeDamage 10 10
TwoHandWeapon TRUE 1 1
Type Weapon
WeaponSprite Keytar
Weight 2 2
Raw block
    item Keytar
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.25,
        MinAngle	=	0.72,
        WeaponSprite	=	Keytar,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	2,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	2,
        MaxHitCount	=	2,
        DoorDamage	=	3,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Bat,
        DisplayName	=	Keytar,
        MinRange	=	0.58,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	Keytar,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   KeytarBreak,
        DoorHitSound = KeytarHit,
		HitSound = KeytarHit,
		HitFloorSound = KeytarHit,
		SwingSound = KeytarSwing,
        TreeDamage  =   10,
        CriticalChance	=	20,
        CritDmgMultiplier = 2,
        MinDamage	=	0.2,
        MaxDamage	=	0.7,
        BaseSpeed = 1.2,
        AttachmentType = Guitar,
    }