Item: Fusil R700

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Fusil R700

Variable Base.VarmintRifle Mod Vanilla

Résumé

VariableBase.VarmintRifle
TypeWeapon
CatégorieWeapon
Poids4
Icône
LeverActionRifle

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Nom variableVarmintRifle
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK5470
Lignes5119 → 5207
File ID1364

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Propriétés

Toutes les propriétés extraites pour cet item.

78 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 12 12
AimingPerkHitChanceModifier 17 17
AimingPerkMinAngleModifier 0.01 0.01
AimingPerkRangeModifier 2 2
AimingTime 30 30
AmmoBox 223Box
AmmoType Base.223Bullets
AttachmentType Rifle
BreakSound MSR700Break
BringToBearSound MSR700BringToBear
ClickSound MSR700Jam
ConditionLowerChanceOneIn 60 60
ConditionMax 10 10
CritDmgMultiplier 8 8
CriticalChance 25 25
DisplayCategory Weapon
DisplayName MSR700 Rifle
DoorDamage 20 20
EjectAmmoSound MSR700EjectAmmo
EjectAmmoStartSound MSR700EjectAmmoStart
EjectAmmoStopSound MSR700EjectAmmoStop
EquipSound MSR700Equip
HitChance 27 27
HitSound BulletHitBody
Icon LeverActionRifle
IdleAnim Idle_Weapon2
ImpactSound null
InsertAmmoSound MSR700InsertAmmo
InsertAmmoStartSound MSR700InsertAmmoStart
InsertAmmoStopSound MSR700InsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 5 5
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 2 2
MaxAmmo 3 3
MaxDamage 1.3 1.3
MaxHitCount 1 1
MaxRange 10 10
MetalValue 45 45
MinAngle 0.95 0.95
MinDamage 0.6 0.6
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
ModelWeaponPart RedDot RedDot reddot reddot
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
PiercingBullets TRUE 1 1
ProjectileCount 1 1
PushBackMod 0.3 0.3
RackAfterShoot TRUE 1 1
RackSound MSR700Rack
Ranged TRUE 1 1
RecoilDelay 90 90
ReloadTime 25 25
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound MSR700CartridgeFall
SoundGain 2 2
SoundRadius 70 70
SoundVolume 200 200
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 15 15
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Rifle
SwingSound MSR700Shoot
SwingTime 0.5 0.5
ToHitModifier 1.5 1.5
TwoHandWeapon TRUE 1 1
Type Weapon
UnequipSound MSR700UnEquip
UseEndurance FALSE 0 0
WeaponReloadType boltactionnomag
WeaponSprite VarmintRifle
Weight 4 4
Raw block
    item VarmintRifle
    {
        DisplayCategory = Weapon,
       ImpactSound	=	null,
       MaxRange	=	10,
       WeaponSprite	=	VarmintRifle,
       SoundVolume	=	200,
       MinAngle	=	0.95,
       Type	=	Weapon,
       MinimumSwingTime	=	0.5,
       ToHitModifier	=	1.5,
       NPCSoundBoost	=	1.5,
       KnockBackOnNoDeath	=	TRUE,
       Ranged	=	TRUE,
       SwingAmountBeforeImpact	=	0,
       ProjectileCount	=	1,
       ConditionLowerChanceOneIn	=	60,
       Weight	=	4,
       SplatNumber	=	3,
       PushBackMod	=	0.3,
       SubCategory	=	Firearm,
       ConditionMax	=	10,
       ShareDamage	=	FALSE,
       MaxHitCount	=	1,
       IsAimedFirearm	=	TRUE,
       DoorDamage	=	20,
       UseEndurance	=	FALSE,
       SwingAnim	=	Rifle,
       DisplayName	=	MSR700 Rifle,
       MinRange	=	0.61,
       SwingTime	=	0.5,
       MultipleHitConditionAffected	=	FALSE,
	   BringToBearSound = MSR700BringToBear,
       SwingSound	=	MSR700Shoot,
       HitSound = BulletHitBody,
	   ClickSound = MSR700Jam,
       SoundRadius	=	70,
       MinDamage	=	0.6,
       MaxDamage	=	1.3,
       SplatSize	=	3,
       KnockdownMod	=	2,
       SplatBloodOnNoDeath	=	TRUE,
       Icon	=	LeverActionRifle,
       RunAnim	=	Run_Weapon2,
       IdleAnim	=	Idle_Weapon2,
       CriticalChance = 25,
       CritDmgMultiplier = 8,
       AimingPerkCritModifier = 12,
       HitChance = 27,
       AimingPerkHitChanceModifier = 17,
       AimingPerkMinAngleModifier = 0.01,
       AimingPerkRangeModifier = 2,
       RecoilDelay = 90,
       PiercingBullets = TRUE,
       SoundGain = 2,
       ReloadTime = 25,
       AimingTime = 30,
       RequiresEquippedBothHands = TRUE,
       BreakSound  =   MSR700Break,
       MetalValue = 45,
       TwoHandWeapon = TRUE,
       AmmoBox = 223Box,
       MaxAmmo = 3,
		EquipSound = MSR700Equip,
		UnequipSound = MSR700UnEquip,
       InsertAmmoSound = MSR700InsertAmmo,
       EjectAmmoSound = MSR700EjectAmmo,
		InsertAmmoStartSound = MSR700InsertAmmoStart,
		InsertAmmoStopSound = MSR700InsertAmmoStop,
		EjectAmmoStartSound = MSR700EjectAmmoStart,
		EjectAmmoStopSound = MSR700EjectAmmoStop,
        ShellFallSound = MSR700CartridgeFall,
       RackSound = MSR700Rack,
       AmmoType = Base.223Bullets,
       WeaponReloadType = boltactionnomag,
/*       ModelWeaponPart = FiberglassStock HuntingKnife none bayonet,*/
       ModelWeaponPart = Bayonnet Bayonnet bayonnet bayonnet,
       ModelWeaponPart = x2Scope x2Scope scope scope,
       ModelWeaponPart = x4Scope x4Scope scope scope,
       ModelWeaponPart = x8Scope x8Scope scope scope,
       ModelWeaponPart = IronSight IronSight scope2 scope2,
       ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
       ModelWeaponPart = RedDot RedDot reddot reddot,
       RackAfterShoot = TRUE,
       /*MagazineType = Base.223Clip,*/
       JamGunChance = 5,
       AttachmentType = Rifle,
       StopPower = 15,
    }