Item: Fusil R788

Wiki Project Zomboid

Fusil R788

Variable Base.HuntingRifle Mod Vanilla

Résumé

VariableBase.HuntingRifle
TypeWeapon
CatégorieWeapon
Poids4
Icône
RifleHunting

Navigation

Nom variableHuntingRifle
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK5471
Lignes5209 → 5296
File ID1364

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

0 recette
Aucune recette ne fabrique cet item.

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

0 recette
Aucune recette n'utilise cet item.

Propriétés

Toutes les propriétés extraites pour cet item.

79 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 15 15
AimingPerkHitChanceModifier 15 15
AimingPerkMinAngleModifier 0.01 0.01
AimingPerkRangeModifier 3 3
AimingTime 40 40
AmmoBox 308Box
AmmoType Base.308Bullets
AttachmentType Rifle
BreakSound MSR788Break
BringToBearSound MSR788BringToBear
ClickSound MSR788Jam
ConditionLowerChanceOneIn 60 60
ConditionMax 10 10
CritDmgMultiplier 10 10
CriticalChance 30 30
DisplayCategory Weapon
DisplayName MSR788 Rifle
DoorDamage 20 20
EjectAmmoSound MSR788EjectAmmo
EjectAmmoStartSound MSR788EjectAmmoStart
EjectAmmoStopSound MSR788EjectAmmoStop
EquipSound MSR788Equip
HitChance 25 25
HitSound BulletHitBody
Icon RifleHunting
IdleAnim Idle_Weapon2
ImpactSound null
InsertAmmoSound MSR788InsertAmmo
InsertAmmoStartSound MSR788InsertAmmoStart
InsertAmmoStopSound MSR788InsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 5 5
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 2 2
MagazineType Base.308Clip
MaxAmmo 3 3
MaxDamage 2 2
MaxHitCount 1 1
MaxRange 10 10
MetalValue 45 45
MinAngle 0.95 0.95
MinDamage 1.2 1.2
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
ModelWeaponPart RedDot RedDot reddot reddot
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
PiercingBullets TRUE 1 1
ProjectileCount 1 1
PushBackMod 0.3 0.3
RackAfterShoot TRUE 1 1
RackSound MSR788Rack
Ranged TRUE 1 1
RecoilDelay 100 100
ReloadTime 25 25
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound MSR788CartridgeFall
SoundGain 2 2
SoundRadius 70 70
SoundVolume 200 200
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 20 20
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Rifle
SwingSound MSR788Shoot
SwingTime 0.5 0.5
ToHitModifier 1.5 1.5
TwoHandWeapon TRUE 1 1
Type Weapon
UnequipSound MSR788UnEquip
UseEndurance FALSE 0 0
WeaponReloadType boltactionnomag
WeaponSprite HuntingRifle
Weight 4 4
Raw block
    item HuntingRifle
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	10,
        WeaponSprite	=	HuntingRifle,
        SoundVolume	=	200,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	4,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        MaxDamage	=	2,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	MSR788 Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = MSR788BringToBear,
        SwingSound	=	MSR788Shoot,
        HitSound = BulletHitBody,
		ClickSound = MSR788Jam,
        SoundRadius	=	70,
        MinDamage	=	1.2,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	RifleHunting,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
        CritDmgMultiplier = 10,
        AimingPerkCritModifier = 15,
        HitChance = 25,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 100,
        PiercingBullets = TRUE,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 40,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   MSR788Break,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = 308Box,
        MaxAmmo = 3,
		EquipSound = MSR788Equip,
		UnequipSound = MSR788UnEquip,
        InsertAmmoSound = MSR788InsertAmmo,
        EjectAmmoSound = MSR788EjectAmmo,
		InsertAmmoStartSound = MSR788InsertAmmoStart,
		InsertAmmoStopSound = MSR788InsertAmmoStop,
		EjectAmmoStartSound = MSR788EjectAmmoStart,
		EjectAmmoStopSound = MSR788EjectAmmoStop,
        ShellFallSound = MSR788CartridgeFall,
        RackSound = MSR788Rack,
        AmmoType = Base.308Bullets,
        WeaponReloadType = boltactionnomag,
        ModelWeaponPart = Bayonnet Bayonnet bayonnet bayonnet,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = IronSight IronSight scope2 scope2,
        ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        RackAfterShoot = TRUE,
        MagazineType = Base.308Clip,
        JamGunChance = 5,
        AttachmentType = Rifle,
        StopPower = 20,
    }