Item: Fusil à double canon

Wiki Project Zomboid

Fusil à double canon

Variable Base.DoubleBarrelShotgun Mod Vanilla

Résumé

VariableBase.DoubleBarrelShotgun
TypeWeapon
CatégorieWeapon
Poids4
Icône
ShotgunDoublebarrel

Navigation

Nom variableDoubleBarrelShotgun
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK5473
Lignes5375 → 5449
File ID1364

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

0 recette
Aucune recette ne fabrique cet item.

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

3 recettes
Afficher la liste
Recipe Mod Category Time Result
DoubleBarrelShotgunSawnoffsVFE Saw Off Double Barrel Shotgun
Saw Off Double Barrel Shotgun
Base
KAVALASH_Custom 200 DoubleBarrelShotgunSawnoff=1
DoubleBarrelShotgunSawnoffsVFE Saw Off Double Barrel Shotgun
Saw Off Double Barrel Shotgun
Base
KAVALASH_VFExpansion1 200 DoubleBarrelShotgunSawnoff=1
DoubleBarrelShotgunSawnoffsVFE Scier le canon du fusil
Saw Off Double Barrel Shotgun
Base
Vanilla 200 DoubleBarrelShotgunSawnoff=1

Propriétés

Toutes les propriétés extraites pour cet item.

72 propriétés
Key Value (raw) Num Bool JSON
AimingMod 2 2
AimingPerkCritModifier 4 4
AimingPerkHitChanceModifier 5 5
AimingTime 20 20
AmmoBox ShotgunShellsBox
AmmoType Base.ShotgunShells
AngleFalloff TRUE 1 1
AttachmentType Rifle
BreakSound DoubleBarrelShotgunBreak
BringToBearSound DoubleBarrelShotgunBringToBear
ClickSound DoubleBarrelShotgunJam
ConditionLowerChanceOneIn 60 60
ConditionMax 10 10
CritDmgMultiplier 2 2
CriticalChance 80 80
DisplayCategory Weapon
DisplayName Double Barrel Shotgun
DoorDamage 30 30
EjectAmmoSound DoubleBarrelShotgunEjectAmmo
EjectAmmoStartSound DoubleBarrelShotgunEjectAmmoStart
EjectAmmoStopSound DoubleBarrelShotgunEjectAmmoStop
EquipSound DoubleBarrelShotgunEquip
HitChance 80 80
HitSound BulletHitBody
Icon ShotgunDoublebarrel
ImpactSound null
InsertAllBulletsReload TRUE 1 1
InsertAmmoSound DoubleBarrelShotgunInsertAmmo
InsertAmmoStartSound DoubleBarrelShotgunInsertAmmoStart
InsertAmmoStopSound DoubleBarrelShotgunInsertAmmoStop
IsAimedFirearm TRUE 1 1
IsAimedHandWeapon TRUE 1 1
JamGunChance 0 0
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 8 8
MaxAmmo 2 2
MaxDamage 2.7 2.7
MaxHitCount 4 4
MaxRange 9 9
MetalValue 45 45
MinAngle 0.9 0.9
MinDamage 2 2
MinRange 0.67 0.67
MultipleHitConditionAffected FALSE 0 0
ProjectileCount 5 5
PushBackMod 0.8 0.8
RackAfterShoot FALSE 0 0
RangeFalloff TRUE 1 1
Ranged TRUE 1 1
RecoilDelay 50 50
ReloadTime 25 25
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound DoubleBarrelShotgunCartridgeFall
SoundGain 2 2
SoundRadius 100 100
SoundVolume 200 200
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 5 5
StopPower 40 40
SubCategory Firearm
SwingSound DoubleBarrelShotgunShoot
SwingTime 2 2
TwoHandWeapon TRUE 1 1
Type Weapon
UnequipSound DoubleBarrelShotgunUnEquip
UseEndurance FALSE 0 0
WeaponReloadType doublebarrelshotgun
WeaponSprite DoubleBarrelShotgun
Weight 4 4
haveChamber FALSE 0 0
Raw block
	item DoubleBarrelShotgun
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	9,
        RangeFalloff	=	TRUE,
        WeaponSprite	=	DoubleBarrelShotgun,
        SoundVolume	=	200,
        MinAngle	=	0.9,
        Type	=	Weapon,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        ProjectileCount	=	5,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	4,
        SplatNumber	=	5,
        PushBackMod	=	0.8,
        SubCategory	=	Firearm,
        AimingMod	=	2,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	4,
        IsAimedHandWeapon	=	TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	30,
        UseEndurance	=	FALSE,
        DisplayName	=	Double Barrel Shotgun,
        MinRange	=	0.67,
        SwingTime	=	2,
        AngleFalloff	=	TRUE,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = DoubleBarrelShotgunBringToBear,
        SwingSound	=	DoubleBarrelShotgunShoot,
        HitSound = BulletHitBody,
		ClickSound = DoubleBarrelShotgunJam,
        SoundRadius	=	100,
        MinDamage	=	2,
        MaxDamage	=	2.7,
        KnockdownMod	=	8,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	ShotgunDoublebarrel,
        RunAnim	=	Run_Weapon2,
        CriticalChance = 80,
        CritDmgMultiplier = 2,
        AimingPerkCritModifier = 4,
        HitChance = 80,
        AimingPerkHitChanceModifier = 5,
        RecoilDelay = 50,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   DoubleBarrelShotgunBreak,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 2,
		EquipSound = DoubleBarrelShotgunEquip,
		UnequipSound = DoubleBarrelShotgunUnEquip,
        InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,
        EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,
		InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,
		EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,
        ShellFallSound = DoubleBarrelShotgunCartridgeFall,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = doublebarrelshotgun,
        JamGunChance = 0,
        AttachmentType = Rifle,
        InsertAllBulletsReload = TRUE,
        RackAfterShoot = FALSE,
        haveChamber = FALSE,
        StopPower = 40,
    }