Item: Fusil à double canon scié

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Fusil à double canon scié

Variable Base.DoubleBarrelShotgunSawnoff Mod Vanilla

Résumé

VariableBase.DoubleBarrelShotgunSawnoff
TypeWeapon
CatégorieWeapon
Poids3.5
Icône
ShotgunDoublebarrel

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Nom variableDoubleBarrelShotgunSawnoff
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK5474
Lignes5451 → 5523
File ID1364

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

3 recettes
Afficher la liste
Recipe Mod Category Time Result
DoubleBarrelShotgunVFE Saw Off Double Barrel Shotgun
Saw Off Double Barrel Shotgun
Base
KAVALASH_Custom 200 DoubleBarrelShotgunSawnoff=1
DoubleBarrelShotgunVFE Saw Off Double Barrel Shotgun
Saw Off Double Barrel Shotgun
Base
KAVALASH_VFExpansion1 200 DoubleBarrelShotgunSawnoff=1
DoubleBarrelShotgunVFE Scier le canon du fusil
Saw Off Double Barrel Shotgun
Base
Vanilla 200 DoubleBarrelShotgunSawnoff=1

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

1 recette
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Recipe Mod Category Time Result
DoubleBarrelShotgunSawnoffsNoStockVFE Saw Off Shotgun Stock
Saw Off Double Barrel Shotgun Stock
Base
KAVALASH_VFExpansion1 200 DoubleBarrelShotgunSawnoffNoStock=1

Propriétés

Toutes les propriétés extraites pour cet item.

70 propriétés
Key Value (raw) Num Bool JSON
AimingMod 2 2
AimingPerkCritModifier 4 4
AimingPerkHitChanceModifier 5 5
AimingTime 20 20
AmmoBox ShotgunShellsBox
AmmoType Base.ShotgunShells
AngleFalloff TRUE 1 1
AttachmentType Rifle
BreakSound SawnOffDoubleBarrelShotgunBreak
ClickSound SawnOffDoubleBarrelShotgunJam
ConditionLowerChanceOneIn 60 60
ConditionMax 10 10
CritDmgMultiplier 2 2
CriticalChance 80 80
DisplayCategory Weapon
DisplayName Sawn Off Double Barrel Shotgun
DoorDamage 30 30
EjectAmmoSound SawnOffDoubleBarrelShotgunEjectAmmo
EjectAmmoStartSound SawnOffDoubleBarrelShotgunEjectAmmoStart
EjectAmmoStopSound SawnOffDoubleBarrelShotgunEjectAmmoStop
EquipSound SawnOffDoubleBarrelShotgunEquip
HitChance 80 80
Icon ShotgunDoublebarrel
ImpactSound null
InsertAllBulletsReload TRUE 1 1
InsertAmmoSound SawnOffDoubleBarrelShotgunInsertAmmo
InsertAmmoStartSound SawnOffDoubleBarrelShotgunInsertAmmoStart
InsertAmmoStopSound SawnOffDoubleBarrelShotgunInsertAmmoStop
IsAimedFirearm TRUE 1 1
IsAimedHandWeapon TRUE 1 1
JamGunChance 0 0
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 8 8
MaxAmmo 2 2
MaxDamage 2.7 2.7
MaxHitCount 4 4
MaxRange 8 8
MetalValue 45 45
MinAngle 0.657 0.657
MinDamage 2 2
MinRange 0.67 0.67
MultipleHitConditionAffected FALSE 0 0
ProjectileCount 5 5
PushBackMod 0.8 0.8
RackAfterShoot FALSE 0 0
RangeFalloff TRUE 1 1
Ranged TRUE 1 1
RecoilDelay 50 50
ReloadTime 25 25
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound SawnOffDoubleBarrelShotgunCartridgeFall
SoundGain 2 2
SoundRadius 100 100
SoundVolume 200 200
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 5 5
StopPower 40 40
SubCategory Firearm
SwingSound SawnOffDoubleBarrelShotgunShoot
SwingTime 2 2
TwoHandWeapon TRUE 1 1
Type Weapon
UnequipSound SawnOffDoubleBarrelShotgunUnEquip
UseEndurance FALSE 0 0
WeaponReloadType doublebarrelshotgunsawn
WeaponSprite ShotgunDoubleBarrelSawn
Weight 3.5 3.5
haveChamber FALSE 0 0
Raw block
	item DoubleBarrelShotgunSawnoff
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	8,
        RangeFalloff	=	TRUE,
        WeaponSprite	=	ShotgunDoubleBarrelSawn,
        SoundVolume	=	200,
        MinAngle	=	0.657,
        Type	=	Weapon,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        ProjectileCount	=	5,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	3.5,
        SplatNumber	=	5,
        PushBackMod	=	0.8,
        SubCategory	=	Firearm,
        AimingMod	=	2,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	4,
        IsAimedHandWeapon	=	TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	30,
        UseEndurance	=	FALSE,
        DisplayName	=	Sawn Off Double Barrel Shotgun,
        MinRange	=	0.67,
        SwingTime	=	2,
        AngleFalloff	=	TRUE,
        MultipleHitConditionAffected	=	FALSE,
        SwingSound	=	SawnOffDoubleBarrelShotgunShoot,
		ClickSound = SawnOffDoubleBarrelShotgunJam,
        SoundRadius	=	100,
        MinDamage	=	2,
        MaxDamage	=	2.7,
        KnockdownMod	=	8,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	ShotgunDoublebarrel,
        RunAnim	=	Run_Weapon2,
        CriticalChance = 80,
        CritDmgMultiplier = 2,
        AimingPerkCritModifier = 4,
        HitChance = 80,
        AimingPerkHitChanceModifier = 5,
        RecoilDelay = 50,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   SawnOffDoubleBarrelShotgunBreak,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 2,
		EquipSound = SawnOffDoubleBarrelShotgunEquip,
		UnequipSound = SawnOffDoubleBarrelShotgunUnEquip,
        InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo,
        EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo,
		InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop,
		EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop,
        ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = doublebarrelshotgunsawn,
        JamGunChance = 0,
        AttachmentType = Rifle,
        InsertAllBulletsReload = TRUE,
        RackAfterShoot = FALSE,
        haveChamber = FALSE,
        StopPower = 40,
    }