Item: Pistolet M9

Wiki Project Zomboid

Pistolet M9

Variable Base.Pistol Mod Vanilla

Résumé

VariableBase.Pistol
TypeWeapon
CatégorieWeapon
Poids1.5
Icône
HandGun3

Navigation

Nom variablePistol
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK5476
Lignes5600 → 5680
File ID1364

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

0 recette
Aucune recette ne fabrique cet item.

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

0 recette
Aucune recette n'utilise cet item.

Propriétés

Toutes les propriétés extraites pour cet item.

75 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 10 10
AimingPerkHitChanceModifier 8 8
AimingPerkMinAngleModifier 0.05 0.05
AimingPerkRangeModifier 1.5 1.5
AimingTime 15 15
AmmoBox Bullets9mmBox
AmmoType Base.Bullets9mm
AttachmentType Holster
BreakSound M9Break
BringToBearSound M9BringToBear
ClickSound M9Jam
ClipSize 15 15
ConditionLowerChanceOneIn 60 60
ConditionMax 10 10
CritDmgMultiplier 4 4
CriticalChance 20 20
DisplayCategory Weapon
DisplayName M9 Pistol
DoorDamage 5 5
EjectAmmoSound M9EjectAmmo
EjectAmmoStartSound M9EjectAmmoStart
EjectAmmoStopSound M9EjectAmmoStop
EquipSound M9Equip
HitChance 50 50
HitSound BulletHitBody
Icon HandGun3
ImpactSound null
InsertAmmoSound M9InsertAmmo
InsertAmmoStartSound M9InsertAmmoStart
InsertAmmoStopSound M9InsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 2 2
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 2 2
MagazineType Base.9mmClip
MaxAmmo 15 15
MaxDamage 1 1
MaxHitCount 1 1
MaxRange 7 7
MetalValue 30 30
MinAngle 0.95 0.95
MinDamage 0.6 0.6
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
ModelWeaponPart Laser Laser laser laser
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
ProjectileCount 1 1
PushBackMod 0.3 0.3
RackSound M9Rack
Ranged TRUE 1 1
RecoilDelay 20 20
ReloadTime 30 30
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound M9CartridgeFall
SoundGain 1.5 1.5
SoundRadius 40 40
SoundVolume 30 30
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 5 5
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Handgun
SwingSound M9Shoot
SwingTime 0.5 0.5
ToHitModifier 1.5 1.5
Type Weapon
UnequipSound M9UnEquip
UseEndurance FALSE 0 0
WeaponReloadType handgun
WeaponSprite Handgun03
Weight 1.5 1.5
Raw block
    item Pistol
	{
	    DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	7,
		WeaponSprite	=	Handgun03,
		SoundVolume	=	30,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.5,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	1.5,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		UseEndurance	=	FALSE,
		SwingAnim	=	Handgun,
		DisplayName	=	M9 Pistol,
		MinRange	=	0.61,
		SwingTime	=	0.5,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M9BringToBear,
		SwingSound	=	M9Shoot,
		HitSound = BulletHitBody,
		ClickSound = M9Jam,
		SoundRadius	=	40,
		MinDamage	=	0.6,
		MaxDamage	=	1,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	HandGun3,
		RunAnim	=	Run_Weapon2,
		CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 50,
        AimingPerkHitChanceModifier = 8,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 20,
        SoundGain = 1.5,
        ClipSize = 15,
        ReloadTime = 30,
        AimingTime = 15,
        BreakSound = M9Break,
        MetalValue = 30,
        AmmoBox = Bullets9mmBox,
        MaxAmmo = 15,
		EquipSound = M9Equip,
		UnequipSound = M9UnEquip,
        InsertAmmoSound = M9InsertAmmo,
        EjectAmmoSound = M9EjectAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
        ShellFallSound = M9CartridgeFall,
        RackSound = M9Rack,
        MagazineType = Base.9mmClip,
        AmmoType = Base.Bullets9mm,
        WeaponReloadType = handgun,
        JamGunChance = 2,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = IronSight IronSight scope scope,
        ModelWeaponPart = Laser Laser laser laser,
        AttachmentType = Holster,
        StopPower = 5,
	}