Item: Pistolet DE

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Pistolet DE

Variable Base.Pistol3 Mod Vanilla

Résumé

VariableBase.Pistol3
TypeWeapon
CatégorieWeapon
Poids1.5
Icône
HandGun

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Nom variablePistol3
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK5478
Lignes5764 → 5844
File ID1364

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Propriétés

Toutes les propriétés extraites pour cet item.

75 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 10 10
AimingPerkHitChanceModifier 12 12
AimingPerkMinAngleModifier 0.05 0.05
AimingPerkRangeModifier 1.5 1.5
AimingTime 30 30
AmmoBox Bullets44Box
AmmoType Base.Bullets44
AttachmentType Holster
BreakSound DesertEagleBreak
BringToBearSound DesertEagleBringToBear
ClickSound DesertEagleJam
ClipSize 15 15
ConditionLowerChanceOneIn 60 60
ConditionMax 10 10
CritDmgMultiplier 4 4
CriticalChance 20 20
DisplayCategory Weapon
DisplayName D-E Pistol
DoorDamage 5 5
EjectAmmoSound DesertEagleEjectAmmo
EjectAmmoStartSound DesertEagleEjectAmmoStart
EjectAmmoStopSound DesertEagleEjectAmmoStop
EquipSound DesertEagleEquip
HitChance 20 20
HitSound BulletHitBody
Icon HandGun
ImpactSound null
InsertAmmoSound DesertEagleInsertAmmo
InsertAmmoStartSound DesertEagleInsertAmmoStart
InsertAmmoStopSound DesertEagleInsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 2 2
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 2 2
MagazineType Base.44Clip
MaxAmmo 8 8
MaxDamage 1.9 1.9
MaxHitCount 1 1
MaxRange 10 10
MetalValue 30 30
MinAngle 0.95 0.95
MinDamage 1 1
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
ModelWeaponPart Laser Laser laser laser
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
ProjectileCount 1 1
PushBackMod 0.3 0.3
RackSound DesertEagleRack
Ranged TRUE 1 1
RecoilDelay 32 32
ReloadTime 30 30
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound DesertEagleCartridgeFall
SoundGain 1.5 1.5
SoundRadius 70 70
SoundVolume 75 75
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 9 9
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Handgun
SwingSound DesertEagleShoot
SwingTime 0.5 0.5
ToHitModifier 1.5 1.5
Type Weapon
UnequipSound DesertEagleUnequip
UseEndurance FALSE 0 0
WeaponReloadType handgun
WeaponSprite Handgun
Weight 1.5 1.5
Raw block
    item Pistol3
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	10,
        WeaponSprite	=	Handgun,
        SoundVolume	=	75,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.5,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	D-E Pistol,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = DesertEagleBringToBear,
        SwingSound	=	DesertEagleShoot,
        HitSound = BulletHitBody,
		ClickSound = DesertEagleJam,
        SoundRadius	=	70,
        MinDamage	=	1,
        MaxDamage	=	1.9,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	HandGun,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 20,
        AimingPerkHitChanceModifier = 12,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 32,
        SoundGain = 1.5,
        ClipSize = 15,
        ReloadTime = 30,
        AimingTime = 30,
        BreakSound  =   DesertEagleBreak,
        MetalValue = 30,
        AmmoBox = Bullets44Box,
        MaxAmmo = 8,
		EquipSound = DesertEagleEquip,
		UnequipSound = DesertEagleUnequip,
        InsertAmmoSound = DesertEagleInsertAmmo,
        EjectAmmoSound = DesertEagleEjectAmmo,
		InsertAmmoStartSound = DesertEagleInsertAmmoStart,
		InsertAmmoStopSound = DesertEagleInsertAmmoStop,
		EjectAmmoStartSound = DesertEagleEjectAmmoStart,
		EjectAmmoStopSound = DesertEagleEjectAmmoStop,
        ShellFallSound = DesertEagleCartridgeFall,
        RackSound = DesertEagleRack,
        MagazineType = Base.44Clip,
        AmmoType = Base.Bullets44,
        WeaponReloadType = handgun,
        JamGunChance = 2,
        AttachmentType = Holster,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = IronSight IronSight scope scope,
        ModelWeaponPart = Laser Laser laser laser,
        StopPower = 9,
    }