Item: Revolver M625

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Revolver M625

Variable Base.Revolver Mod Vanilla

Résumé

VariableBase.Revolver
TypeWeapon
CatégorieWeapon
Poids1.75
Icône
Revolver

Navigation

Nom variableRevolver
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK5479
Lignes5846 → 5924
File ID1364

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Propriétés

Toutes les propriétés extraites pour cet item.

75 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 10 10
AimingPerkHitChanceModifier 10 10
AimingPerkMinAngleModifier 0.05 0.05
AimingPerkRangeModifier 1.5 1.5
AimingTime 25 25
AmmoBox Bullets45Box
AmmoType Base.Bullets45
AttachmentType Holster
BreakSound M625Break
BringToBearSound M625BringToBear
ClickSound M625Jam
ClipSize 15 15
ConditionLowerChanceOneIn 60 60
ConditionMax 10 10
CritDmgMultiplier 4 4
CriticalChance 20 20
DisplayCategory Weapon
DisplayName M625 Revolver
DoorDamage 5 5
EjectAmmoSound M625EjectAmmo
EjectAmmoStartSound M625EjectAmmoStart
EjectAmmoStopSound M625EjectAmmoStop
EquipSound M625Equip
HitChance 30 30
HitSound BulletHitBody
Icon Revolver
ImpactSound null
InsertAmmoSound M625InsertAmmo
InsertAmmoStartSound M625InsertAmmoStart
InsertAmmoStopSound M625InsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 0 0
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 2 2
ManuallyRemoveSpentRounds TRUE 1 1
MaxAmmo 6 6
MaxDamage 1.6 1.6
MaxHitCount 1 1
MaxRange 9 9
MetalValue 30 30
MinAngle 0.95 0.95
MinDamage 1 1
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
ModelWeaponPart RedDot RedDot reddot reddot
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
ProjectileCount 1 1
PushBackMod 0.3 0.3
Ranged TRUE 1 1
RecoilDelay 25 25
ReloadTime 30 30
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound M625CartridgeFall
SoundGain 1.5 1.5
SoundRadius 50 50
SoundVolume 50 50
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 9 9
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Handgun
SwingSound M625Shoot
SwingTime 0.5 0.5
ToHitModifier 1.5 1.5
Type Weapon
UnequipSound M625UnEquip
UseEndurance FALSE 0 0
WeaponReloadType revolver
WeaponSprite Revolver
Weight 1.75 1.75
haveChamber FALSE 0 0
Raw block
    item Revolver
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	9,
        WeaponSprite	=	Revolver,
        SoundVolume	=	50,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.75,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        MaxDamage	=	1.6,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	M625 Revolver,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
        SoundRadius	=	50,
        MinDamage	=	1,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	Revolver,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 30,
        AimingPerkHitChanceModifier = 10,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 25,
        SoundGain = 1.5,
        ClipSize = 15,
        ReloadTime = 30,
        AimingTime = 25,
        BreakSound = M625Break,
        MetalValue = 30,
        AmmoBox = Bullets45Box,
        MaxAmmo = 6,
		BringToBearSound = M625BringToBear,
        SwingSound = M625Shoot,
        HitSound = BulletHitBody,
		ClickSound = M625Jam,
		EquipSound = M625Equip,
		UnequipSound = M625UnEquip,
        InsertAmmoSound = M625InsertAmmo,
        EjectAmmoSound = M625EjectAmmo,
		InsertAmmoStartSound = M625InsertAmmoStart,
		InsertAmmoStopSound = M625InsertAmmoStop,
		EjectAmmoStartSound = M625EjectAmmoStart,
		EjectAmmoStopSound = M625EjectAmmoStop,
        ShellFallSound = M625CartridgeFall,
        AmmoType = Base.Bullets45,
        WeaponReloadType = revolver,
        JamGunChance = 0,
        haveChamber = FALSE,
        ManuallyRemoveSpentRounds = TRUE,
        AttachmentType = Holster,
        ModelWeaponPart = IronSight IronSight scope scope,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        StopPower = 9,
    }