Item: Revolver Magnum M29

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Revolver Magnum M29

Variable Base.Revolver_Long Mod Vanilla

Résumé

VariableBase.Revolver_Long
TypeWeapon
CatégorieWeapon
Poids2
Icône
RevolverLong

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Nom variableRevolver_Long
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK5480
Lignes5926 → 6004
File ID1364

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Propriétés

Toutes les propriétés extraites pour cet item.

75 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 10 10
AimingPerkHitChanceModifier 12 12
AimingPerkMinAngleModifier 0.05 0.05
AimingPerkRangeModifier 1.5 1.5
AimingTime 40 40
AmmoBox Bullets44Box
AmmoType Base.Bullets44
AttachmentType Holster
BreakSound MagnumBreak
BringToBearSound MagnumBringToBear
ClickSound MagnumJam
ClipSize 15 15
ConditionLowerChanceOneIn 60 60
ConditionMax 10 10
CritDmgMultiplier 4 4
CriticalChance 20 20
DisplayCategory Weapon
DisplayName Magnum
DoorDamage 5 5
EjectAmmoSound MagnumEjectAmmo
EjectAmmoStartSound MagnumEjectAmmoStart
EjectAmmoStopSound MagnumEjectAmmoStop
EquipSound MagnumEquip
HitChance 20 20
HitSound BulletHitBody
Icon RevolverLong
ImpactSound null
InsertAmmoSound MagnumInsertAmmo
InsertAmmoStartSound MagnumInsertAmmoStart
InsertAmmoStopSound MagnumInsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 0 0
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 2 2
ManuallyRemoveSpentRounds TRUE 1 1
MaxAmmo 6 6
MaxDamage 1.9 1.9
MaxHitCount 1 1
MaxRange 11 11
MetalValue 30 30
MinAngle 0.95 0.95
MinDamage 1.2 1.2
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
ModelWeaponPart RedDot RedDot reddot reddot
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
ProjectileCount 1 1
PushBackMod 0.3 0.3
Ranged TRUE 1 1
RecoilDelay 32 32
ReloadTime 30 30
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound MagnumCartridgeFall
SoundGain 1.5 1.5
SoundRadius 80 80
SoundVolume 75 75
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 12 12
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Handgun
SwingSound MagnumShoot
SwingTime 0.5 0.5
ToHitModifier 1.5 1.5
Type Weapon
UnequipSound MagumUnEquip
UseEndurance FALSE 0 0
WeaponReloadType revolver
WeaponSprite Revolver_Long
Weight 2 2
haveChamber FALSE 0 0
Raw block
    item Revolver_Long
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	11,
        WeaponSprite	=	Revolver_Long,
        SoundVolume	=	75,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	2,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	Magnum,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
        SoundRadius	=	80,
        MinDamage	=	1.2,
        MaxDamage	=	1.9,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	RevolverLong,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 20,
        AimingPerkHitChanceModifier = 12,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 32,
        SoundGain = 1.5,
        ClipSize = 15,
        ReloadTime = 30,
        AimingTime = 40,
        BreakSound = MagnumBreak,
        MetalValue = 30,
        AmmoBox = Bullets44Box,
        MaxAmmo = 6,
		BringToBearSound = MagnumBringToBear,
        SwingSound = MagnumShoot,
        HitSound = BulletHitBody,
		ClickSound = MagnumJam,
		EquipSound = MagnumEquip,
		UnequipSound = MagumUnEquip,
        InsertAmmoSound = MagnumInsertAmmo,
        EjectAmmoSound = MagnumEjectAmmo,
		InsertAmmoStartSound = MagnumInsertAmmoStart,
		InsertAmmoStopSound = MagnumInsertAmmoStop,
		EjectAmmoStartSound = MagnumEjectAmmoStart,
		EjectAmmoStopSound = MagnumEjectAmmoStop,
        ShellFallSound = MagnumCartridgeFall,
        AmmoType = Base.Bullets44,
        WeaponReloadType = revolver,
        JamGunChance = 0,
        haveChamber = FALSE,
        ManuallyRemoveSpentRounds = TRUE,
        AttachmentType = Holster,
        ModelWeaponPart = IronSight IronSight scope scope,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        StopPower = 12,
    }