Item: Revolver M10-5

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Revolver M10-5

Variable Base.Revolver_Short Mod Vanilla

Résumé

VariableBase.Revolver_Short
TypeWeapon
CatégorieWeapon
Poids1.5
Icône
RevolverShort

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Nom variableRevolver_Short
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK5481
Lignes6006 → 6081
File ID1364

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Propriétés

Toutes les propriétés extraites pour cet item.

73 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 10 10
AimingPerkHitChanceModifier 8 8
AimingPerkMinAngleModifier 0.05 0.05
AimingPerkRangeModifier 1.5 1.5
AimingTime 10 10
AmmoBox Bullets38Box
AmmoType Base.Bullets38
AttachmentType Holster
BreakSound M36Break
BringToBearSound M36BringToBear
ClickSound M36Jam
ConditionLowerChanceOneIn 60 60
ConditionMax 10 10
CritDmgMultiplier 4 4
CriticalChance 20 20
DisplayCategory Weapon
DisplayName M36 Revolver
DoorDamage 5 5
EjectAmmoSound M36EjectAmmo
EjectAmmoStartSound M36EjectAmmoStart
EjectAmmoStopSound M36EjectAmmoStop
EquipSound M36Equip
HitChance 65 65
HitSound BulletHitBody
Icon RevolverShort
ImpactSound null
InsertAmmoSound M36InsertAmmo
InsertAmmoStartSound M36InsertAmmoStart
InsertAmmoStopSound M36InsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 0 0
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 2 2
ManuallyRemoveSpentRounds TRUE 1 1
MaxAmmo 5 5
MaxDamage 1.2 1.2
MaxHitCount 1 1
MaxRange 6 6
MetalValue 30 30
MinAngle 0.95 0.95
MinDamage 0.7 0.7
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
ProjectileCount 1 1
PushBackMod 0.3 0.3
Ranged TRUE 1 1
RecoilDelay 17 17
ReloadTime 30 30
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound M36CartridgeFall
SoundGain 1.5 1.5
SoundRadius 30 30
SoundVolume 25 25
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 5 5
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Handgun
SwingSound M36Shoot
SwingTime 0.5 0.5
ToHitModifier 1.5 1.5
Type Weapon
UnequipSound M36UnEquip
UseEndurance FALSE 0 0
WeaponReloadType revolver
WeaponSprite Revolver_Short
Weight 1.5 1.5
haveChamber FALSE 0 0
Raw block
    item Revolver_Short
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	6,
        WeaponSprite	=	Revolver_Short,
        SoundVolume	=	25,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.5,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	M36 Revolver,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
        SoundRadius	=	30,
        MinDamage	=	0.7,
        MaxDamage	=	1.2,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	RevolverShort,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 65,
        AimingPerkHitChanceModifier = 8,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 17,
        SoundGain = 1.5,
        ReloadTime = 30,
        AimingTime = 10,
        BreakSound = M36Break,
        MetalValue = 30,
        AmmoBox = Bullets38Box,
        MaxAmmo = 5,
		BringToBearSound = M36BringToBear,
        SwingSound = M36Shoot,
        HitSound = BulletHitBody,
		ClickSound = M36Jam,
		EquipSound = M36Equip,
		UnequipSound = M36UnEquip,
        InsertAmmoSound = M36InsertAmmo,
        EjectAmmoSound = M36EjectAmmo,
		InsertAmmoStartSound = M36InsertAmmoStart,
		InsertAmmoStopSound = M36InsertAmmoStop,
		EjectAmmoStartSound = M36EjectAmmoStart,
		EjectAmmoStopSound = M36EjectAmmoStop,
        ShellFallSound = M36CartridgeFall,
        AmmoType = Base.Bullets38,
        WeaponReloadType = revolver,
        JamGunChance = 0,
        haveChamber = FALSE,
        ManuallyRemoveSpentRounds = TRUE,
        AttachmentType = Holster,
        StopPower = 5,
    }